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How many different ways are there to be hurt?
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<blockquote data-quote="TheOmnibusDriver" data-source="post: 5735421" data-attributes="member: 6685635"><p>It seems that there are many different ways to be hurt on the job - since so much material has already been presented, I would like to focus upon organization and suggest a tree structure. If properly designed, it will enable easier and more intuitive assignment of damage.</p><p></p><p>As an rough example with visualization...</p><p></p><p>[code]</p><p>[CENTER]</p><p>(Opposite Spectrum)</p><p>_</p><p>|</p><p>HEALING</p><p>^</p><p>|</p><p>v</p><p>.......DAMAGE.......</p><p>| |</p><p>PHYSICAL MENTAL</p><p>| | | |</p><p>EXTERNAL INTERNAL COGNITIVE EMOTIONAL[/CENTER]</p><p>[/code]Ideally, to aid in ease of identification, you should be able to organize the tree in such a way as to follow any sort of injury down to its most precise classification. This means that categories should be comprehensive and quantifiable, based upon separate and very specific criteria. A structure like the one given above would allow you to easily separate stab wounds from disease and organ failure, and emotional trauma from a psionic nuke jammed into a character's frontal lobe.</p><p></p><p>Just an example, of course - this would require some thought, and I'm sure that even my example categories could get sloppy down the line.</p></blockquote><p></p>
[QUOTE="TheOmnibusDriver, post: 5735421, member: 6685635"] It seems that there are many different ways to be hurt on the job - since so much material has already been presented, I would like to focus upon organization and suggest a tree structure. If properly designed, it will enable easier and more intuitive assignment of damage. As an rough example with visualization... [code] [CENTER] (Opposite Spectrum) _ | HEALING ^ | v .......DAMAGE....... | | PHYSICAL MENTAL | | | | EXTERNAL INTERNAL COGNITIVE EMOTIONAL[/CENTER] [/code]Ideally, to aid in ease of identification, you should be able to organize the tree in such a way as to follow any sort of injury down to its most precise classification. This means that categories should be comprehensive and quantifiable, based upon separate and very specific criteria. A structure like the one given above would allow you to easily separate stab wounds from disease and organ failure, and emotional trauma from a psionic nuke jammed into a character's frontal lobe. Just an example, of course - this would require some thought, and I'm sure that even my example categories could get sloppy down the line. [/QUOTE]
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How many different ways are there to be hurt?
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