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How many Divinations is too many?
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<blockquote data-quote="Henry" data-source="post: 134358" data-attributes="member: 158"><p>It really comes down to - Is your DM prepared to handle a mid to high-level camapign? Any D&D play over 7th level needs its DM to know how to handle:</p><p></p><p>Divination</p><p>Dimension Door</p><p>Teleport</p><p>Contact other Plane</p><p>Commune with Nature</p><p>Commune</p><p>Plane Shift</p><p>Teleport without Error</p><p>Gate</p><p>Time Stop</p><p>Any other spell that breaks major rules about both time and space</p><p></p><p>THe secret is to not focus on things such as "find the thing/person", or "Get this package to location X in 10 days", or "find and open the planar gate in X days or all is lost." Any location- or knowledge-specific advanture is hampered in such a situation. The secret is to answer without giving away the farm; divination can be quite cryptic, and commune spells are only answered with yes/no questions. IMHO, one question per level is a little too much, but still can be dealt with.</p><p></p><p>For divination, it's only a more detailed augury, and therefore (a) subject to change, and (b) easy to confuse with if the players aren't paying attention.</p></blockquote><p></p>
[QUOTE="Henry, post: 134358, member: 158"] It really comes down to - Is your DM prepared to handle a mid to high-level camapign? Any D&D play over 7th level needs its DM to know how to handle: Divination Dimension Door Teleport Contact other Plane Commune with Nature Commune Plane Shift Teleport without Error Gate Time Stop Any other spell that breaks major rules about both time and space THe secret is to not focus on things such as "find the thing/person", or "Get this package to location X in 10 days", or "find and open the planar gate in X days or all is lost." Any location- or knowledge-specific advanture is hampered in such a situation. The secret is to answer without giving away the farm; divination can be quite cryptic, and commune spells are only answered with yes/no questions. IMHO, one question per level is a little too much, but still can be dealt with. For divination, it's only a more detailed augury, and therefore (a) subject to change, and (b) easy to confuse with if the players aren't paying attention. [/QUOTE]
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How many Divinations is too many?
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