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General Tabletop Discussion
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How many DM's have actually run a published Adventure Path?
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<blockquote data-quote="catsclaw227" data-source="post: 4795430" data-attributes="member: 14197"><p>I ran the first two books of the Drow War series from Mongoose (1-10, and 11-20). And on another, I did the first 12 levels. We didn't get to the Epic book that goes from 21-30.</p><p></p><p>I also did Savage Tide from 1-16ish and Age of Worms from 1-12 or so.</p><p></p><p>I also did the original 3 Freeport adventures and then the subsequent ones (with other adventures mingled in), taking the PCs to about 16th level. But you said you wanted to eliminate these.</p><p></p><p>My advice, read through it and stay ahead at least 6-7 levels in your preparation. And, oftentimes I have found that some advetures play much better than they read, and vice versa.</p><p></p><p>Use the net. It is your friend here. Read about other's experiences and take note of the tricky spots and see how you can weave the ways other DMs deal with the problem parts into your game.</p><p></p><p>And know that they ALL have some problem parts. But most decent ones also tell compelling stories along the way and can be forgiven for the few bad apples in the bushel. So don't be afraid to make changes that make sense. </p><p></p><p>And weave the PCs into the story. It's the best way to prevent the game from feeling railroady. But the drawback is that you might have to do some fancy footwork if you weave the story too deeply and the PC gets killed.</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 4795430, member: 14197"] I ran the first two books of the Drow War series from Mongoose (1-10, and 11-20). And on another, I did the first 12 levels. We didn't get to the Epic book that goes from 21-30. I also did Savage Tide from 1-16ish and Age of Worms from 1-12 or so. I also did the original 3 Freeport adventures and then the subsequent ones (with other adventures mingled in), taking the PCs to about 16th level. But you said you wanted to eliminate these. My advice, read through it and stay ahead at least 6-7 levels in your preparation. And, oftentimes I have found that some advetures play much better than they read, and vice versa. Use the net. It is your friend here. Read about other's experiences and take note of the tricky spots and see how you can weave the ways other DMs deal with the problem parts into your game. And know that they ALL have some problem parts. But most decent ones also tell compelling stories along the way and can be forgiven for the few bad apples in the bushel. So don't be afraid to make changes that make sense. And weave the PCs into the story. It's the best way to prevent the game from feeling railroady. But the drawback is that you might have to do some fancy footwork if you weave the story too deeply and the PC gets killed. [/QUOTE]
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