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How many DM's have actually run a published Adventure Path?
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<blockquote data-quote="vazanar" data-source="post: 4795476" data-attributes="member: 58231"><p>I'll second this. Ive run two successful AP's and one that we are changing. We are also in a fourth with another dm that is running nicely. </p><p></p><p>In both my groups Ptolus (back ofbook/NoD/Banewarrens) and Rise of the Runelords the characters had strong backgrounds in the story. Mostly from the two player's guides for both products. I found you need to just highlight the connections to the characters more than change the whole AP. You also need to let them go off and do side things that might hint back to the overall story.</p><p></p><p>I found Scales of War had less connection to the characters and it feel apart. I probably should have waited till the heroic sections were out, since the dm and player info for the AP was weak. I couldn't really tell them the type of AP and they expected something more like the first two APs. They do enjoy their characters so I think I might use Red Hand of Doom instead (little time mess up). We discussed the type of game so they were ready for it. </p><p></p><p>The one I'm a player in, (Crimson Throne) seems to be going well. However once again we all have numerous plot connections to the story from our backgrounds, and the dm using those.</p></blockquote><p></p>
[QUOTE="vazanar, post: 4795476, member: 58231"] I'll second this. Ive run two successful AP's and one that we are changing. We are also in a fourth with another dm that is running nicely. In both my groups Ptolus (back ofbook/NoD/Banewarrens) and Rise of the Runelords the characters had strong backgrounds in the story. Mostly from the two player's guides for both products. I found you need to just highlight the connections to the characters more than change the whole AP. You also need to let them go off and do side things that might hint back to the overall story. I found Scales of War had less connection to the characters and it feel apart. I probably should have waited till the heroic sections were out, since the dm and player info for the AP was weak. I couldn't really tell them the type of AP and they expected something more like the first two APs. They do enjoy their characters so I think I might use Red Hand of Doom instead (little time mess up). We discussed the type of game so they were ready for it. The one I'm a player in, (Crimson Throne) seems to be going well. However once again we all have numerous plot connections to the story from our backgrounds, and the dm using those. [/QUOTE]
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How many DM's have actually run a published Adventure Path?
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