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General Tabletop Discussion
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How many DM's have actually run a published Adventure Path?
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<blockquote data-quote="Olaf the Stout" data-source="post: 4795537" data-attributes="member: 13703"><p>Another thing I have found adds to adventure paths is foreshadowing. The further out you can foreshadow something, the bigger the impact it will have when the big reveal is made.</p><p></p><p>This means introducing and integrating NPC's into the campaign well before the PC's are actively involved with them. Have them meet one of the bad guys in a roleplaying encounter months before they actually realise who he his. Introduce good NPC's before they become integral to the adventure at hand. This makes the campaign world seem more real and stops the players from thinking, "the DM has given this NPC a name, they must be important to the current adventure somehow!".</p><p></p><p>[sblock=Shackled City Spoiler]For example, in my campaign the PC's have dealt with Lord Vhalantru on at least half a dozen occasions over the 30 campaign sessions. They trust him and think he's a nice, if somewhat harmless, guy. They will be in for a big shock in about another 20 or so sessions when they find out he is the BBEG!</p><p></p><p>In a similar example, the PC's have met and become friendly with one of the town guards in Cauldron. The 5th adventure has a situation where this NPC might be killed if the PC's don't intervene. Since I have introduced him into the campaign well before this situation comes up the PC's will be a lot more motivated to save him, compared to if he was random town guard A.[/sblock]</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 4795537, member: 13703"] Another thing I have found adds to adventure paths is foreshadowing. The further out you can foreshadow something, the bigger the impact it will have when the big reveal is made. This means introducing and integrating NPC's into the campaign well before the PC's are actively involved with them. Have them meet one of the bad guys in a roleplaying encounter months before they actually realise who he his. Introduce good NPC's before they become integral to the adventure at hand. This makes the campaign world seem more real and stops the players from thinking, "the DM has given this NPC a name, they must be important to the current adventure somehow!". [sblock=Shackled City Spoiler]For example, in my campaign the PC's have dealt with Lord Vhalantru on at least half a dozen occasions over the 30 campaign sessions. They trust him and think he's a nice, if somewhat harmless, guy. They will be in for a big shock in about another 20 or so sessions when they find out he is the BBEG! In a similar example, the PC's have met and become friendly with one of the town guards in Cauldron. The 5th adventure has a situation where this NPC might be killed if the PC's don't intervene. Since I have introduced him into the campaign well before this situation comes up the PC's will be a lot more motivated to save him, compared to if he was random town guard A.[/sblock] Olaf the Stout [/QUOTE]
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