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*Pathfinder & Starfinder
How many DM's in a group is a good / bad thing?
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<blockquote data-quote="Olaf the Stout" data-source="post: 6663273" data-attributes="member: 13703"><p>My current gaming group has 7 people in it, 2 of whom DM. Of the other 5 people, I'm not sure if any of them have ever DM'ed before.</p><p></p><p>Having 2 DM's works well for our group. I was the DM for our group exclusively for the first 8 years, but have been a player for the past 18 months.</p><p></p><p>We play fortnightly. Back in about 2008, one of the players in the group started up another campaign that played on the alternate week to my campaign (unfortunately I've got too much on to play weekly, so I couldn't play in that game). There was some overlap in players between the 2 groups, but there were a couple of players that were in 1 game, but not the other. Plus his game was 4E, while mine was 3.5E.</p><p></p><p>That worked pretty well for all of us as it allowed those who wanted to play more frequently to do so. However, the other campaign ended after a couple of years as that DM started studying again, so went back to just being a player in my game again.</p><p></p><p>About 18 months ago my wife and I had a third child, so I took a break from DM'ing and instead of our group going on hiatus, the other DM started running a 3.5E campaign. After a 6 month baby break I joined the game again, but as a player. The campaign has been running smootly ever since.</p><p></p><p>Our group only has 1 campaign running at a time though. If the other DM is unavailable we reschedule the game for another day.</p><p></p><p>Game-wise, having 2 DM's in the one group hasn't been an issue. Neither of us tries to take over the other's game for them. If anything, both of us give the other DM extra leeway and try and help pull the party to where the DM is trying to take us as we both know how hard it can be to run a game. Plus I'm really enjoying getting the chance to play, rather than run a game, for the first time in about 13+ years.</p><p></p><p>Basically we go by the rule that the DM of the game decides what goes. In our current game the DM has made some decisions that I definitely would have done differently if I was running the game. However, it's his game, so I think he should have the right to run the game as he sees fit.</p><p></p><p>Personally I think the number of DM's in a group depends on the players. I've DM'ed for a player that normally was a DM. He kept pestering me about introducing house rules that he had in his game and would constantly bemoan rules he didn't like (for example, he thought that PC's should be able to make critical hits, but monsters/baddies should not). That was not fun to deal with.</p><p></p><p>It is good, however, to know that if the current DM is too busy, suffering from burnout or whatever and wants to take a break from running the game, that there is someone else available to take over.</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 6663273, member: 13703"] My current gaming group has 7 people in it, 2 of whom DM. Of the other 5 people, I'm not sure if any of them have ever DM'ed before. Having 2 DM's works well for our group. I was the DM for our group exclusively for the first 8 years, but have been a player for the past 18 months. We play fortnightly. Back in about 2008, one of the players in the group started up another campaign that played on the alternate week to my campaign (unfortunately I've got too much on to play weekly, so I couldn't play in that game). There was some overlap in players between the 2 groups, but there were a couple of players that were in 1 game, but not the other. Plus his game was 4E, while mine was 3.5E. That worked pretty well for all of us as it allowed those who wanted to play more frequently to do so. However, the other campaign ended after a couple of years as that DM started studying again, so went back to just being a player in my game again. About 18 months ago my wife and I had a third child, so I took a break from DM'ing and instead of our group going on hiatus, the other DM started running a 3.5E campaign. After a 6 month baby break I joined the game again, but as a player. The campaign has been running smootly ever since. Our group only has 1 campaign running at a time though. If the other DM is unavailable we reschedule the game for another day. Game-wise, having 2 DM's in the one group hasn't been an issue. Neither of us tries to take over the other's game for them. If anything, both of us give the other DM extra leeway and try and help pull the party to where the DM is trying to take us as we both know how hard it can be to run a game. Plus I'm really enjoying getting the chance to play, rather than run a game, for the first time in about 13+ years. Basically we go by the rule that the DM of the game decides what goes. In our current game the DM has made some decisions that I definitely would have done differently if I was running the game. However, it's his game, so I think he should have the right to run the game as he sees fit. Personally I think the number of DM's in a group depends on the players. I've DM'ed for a player that normally was a DM. He kept pestering me about introducing house rules that he had in his game and would constantly bemoan rules he didn't like (for example, he thought that PC's should be able to make critical hits, but monsters/baddies should not). That was not fun to deal with. It is good, however, to know that if the current DM is too busy, suffering from burnout or whatever and wants to take a break from running the game, that there is someone else available to take over. [/QUOTE]
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