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General Tabletop Discussion
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How many DM's in a group is a good / bad thing?
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<blockquote data-quote="gamerprinter" data-source="post: 6663599" data-attributes="member: 50895"><p>All 3 GMs at our table, when switching GM chairs don't change the setting, campaign or require new characters, just the individual PCs of each GM leaves the group temporarily, only returning once we are players once again. All the non-GM PCs remain the same no matter who is GMing the table. We switch out GMs to prevent burn-out, or to accommodate a player that wants a chance at GMing - we don't see that as a reason to create new characters for a new game, we simply change referees, and the game continues as if nothing changed, except one of the PCs is back in the group again. The one player in our group that likes to hog the spot-light isn't allowed to GM (he tried once in utter failure and near game collapse, because of his attitude not his GMing skills or lack thereof). We barely tolerate him as a player.</p><p></p><p>When a player becomes a GM, and his PC leaves the group, we pretend that that PC is adventuring elsewhere, so that if 2 levels go by while GMing, when becoming a player once again that PC isn't 2 levels behind the rest of the party, as we just say that he was adventuring elsewhere and why his level matches the rest of the party once returned to the group. Its our work-around to that issue.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6663599, member: 50895"] All 3 GMs at our table, when switching GM chairs don't change the setting, campaign or require new characters, just the individual PCs of each GM leaves the group temporarily, only returning once we are players once again. All the non-GM PCs remain the same no matter who is GMing the table. We switch out GMs to prevent burn-out, or to accommodate a player that wants a chance at GMing - we don't see that as a reason to create new characters for a new game, we simply change referees, and the game continues as if nothing changed, except one of the PCs is back in the group again. The one player in our group that likes to hog the spot-light isn't allowed to GM (he tried once in utter failure and near game collapse, because of his attitude not his GMing skills or lack thereof). We barely tolerate him as a player. When a player becomes a GM, and his PC leaves the group, we pretend that that PC is adventuring elsewhere, so that if 2 levels go by while GMing, when becoming a player once again that PC isn't 2 levels behind the rest of the party, as we just say that he was adventuring elsewhere and why his level matches the rest of the party once returned to the group. Its our work-around to that issue. [/QUOTE]
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