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How Many Dragon Fights Have You Had in D&D 5e?
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<blockquote data-quote="Sunseeker" data-source="post: 7357350"><p>I don't know if I just went dumb for a few seconds but I totes didn't read the rest of your post so...</p><p></p><p>The short answer is dragons suck. Especially if your party knows their salt and doesn't fool around. Aside from their breath their damage output is very low and their lair actions don't help much, and god save the queen if you fight a dragon outside its lair. "Minion" level trash (mobs that are way below average party level) don't really do much to help the situation, even in numbers they statistically hit very rarely, essentially only hitting on the occasional 18-20. And even then they'll do about 5-8 points of damage, which most <em>smart</em> players will simply ignore and focus-fire on the dragon.</p><p></p><p>I ran a party of 4 (level 5) against two adult black dragons (with lairs) and the party pretty handily wrecked them. Lair effects were fairly easy to avoid and even with the blacks having nice pools of water to sneak off into the party was able to take care of them fairly well.</p><p></p><p>I later ran the same party (now level 8) against two greens. They didn't fare any better.</p><p></p><p>Now all my dragons are highly customized creatures, and now I can have the party fight them solo and it will be a challenge, some notes:</p><p>All dragons get free Sorcerer caster-levels based on age. Wyrmling 1; Young 5; Adult 10; Ancient 15.</p><p>All dragons get +1 damage die to all attacks per age category above Young. Adult +1, Ancient +2.</p><p>All dragons get +1 AC per age category above young. Adult +1, Ancient +2.</p><p>Legendary Reactions can be used for any melee attack the dragon possesses.</p><p>Ancient dragons get their lair as an aura-style effect with a range equal to their frightful presence.</p><p>Breath weapons use 75% as the average, instead of 50%. (I like average damage, but 50% is too low)</p><p>Young and older dragons may have additional class levels equal to their Sorcerer Caster Level. (Optional if you wanna change up the flow of the fight or make things interesting, I HIGHLY recommend Barbarian and Monk to really amp up a fight.)</p><p></p><p>My most memorable fight was against a Red Dragon-Hydra, every 25% of its health it grew a new head and regained 10% of its health. Each head had an independent turn, breath weapon, legendary saves (only 2 per head tho) and access to a full Multiattack (but only one bite in the multiattack). It started with 3 heads. The party got it up to 8, killed 3 party members, except for the one immune to fire, obviously. Party was level 16 now I think?</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7357350"] I don't know if I just went dumb for a few seconds but I totes didn't read the rest of your post so... The short answer is dragons suck. Especially if your party knows their salt and doesn't fool around. Aside from their breath their damage output is very low and their lair actions don't help much, and god save the queen if you fight a dragon outside its lair. "Minion" level trash (mobs that are way below average party level) don't really do much to help the situation, even in numbers they statistically hit very rarely, essentially only hitting on the occasional 18-20. And even then they'll do about 5-8 points of damage, which most [I]smart[/I] players will simply ignore and focus-fire on the dragon. I ran a party of 4 (level 5) against two adult black dragons (with lairs) and the party pretty handily wrecked them. Lair effects were fairly easy to avoid and even with the blacks having nice pools of water to sneak off into the party was able to take care of them fairly well. I later ran the same party (now level 8) against two greens. They didn't fare any better. Now all my dragons are highly customized creatures, and now I can have the party fight them solo and it will be a challenge, some notes: All dragons get free Sorcerer caster-levels based on age. Wyrmling 1; Young 5; Adult 10; Ancient 15. All dragons get +1 damage die to all attacks per age category above Young. Adult +1, Ancient +2. All dragons get +1 AC per age category above young. Adult +1, Ancient +2. Legendary Reactions can be used for any melee attack the dragon possesses. Ancient dragons get their lair as an aura-style effect with a range equal to their frightful presence. Breath weapons use 75% as the average, instead of 50%. (I like average damage, but 50% is too low) Young and older dragons may have additional class levels equal to their Sorcerer Caster Level. (Optional if you wanna change up the flow of the fight or make things interesting, I HIGHLY recommend Barbarian and Monk to really amp up a fight.) My most memorable fight was against a Red Dragon-Hydra, every 25% of its health it grew a new head and regained 10% of its health. Each head had an independent turn, breath weapon, legendary saves (only 2 per head tho) and access to a full Multiattack (but only one bite in the multiattack). It started with 3 heads. The party got it up to 8, killed 3 party members, except for the one immune to fire, obviously. Party was level 16 now I think? [/QUOTE]
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