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General Tabletop Discussion
*Dungeons & Dragons
How many dragons do we need?
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<blockquote data-quote="jgsugden" data-source="post: 8847001" data-attributes="member: 2629"><p>Dragons are iconic creatures in D&D - we all know the game is named after them. I was doing an inventory of my miniatures yesterday and began to look at the dragons in it and began to wonder: How many dragons do we really need?</p><p></p><p>In popular lore we really only get one for the most part - an evil fire breathing dragon. D&D (over the editions) has added to that concept with:</p><p></p><p>4 other evil dragon types with different breath weapons</p><p>5 metallic dragons</p><p>2+ Dragon Gods</p><p>Skeletal / Lich Dragons</p><p>5 Gem Dragons</p><p>5 Space Dragons</p><p>5+ Metal Dragons (Iron, Steel, etc...)</p><p></p><p>... and then we have relatives like: </p><p>Sea Serpents</p><p>Dragon Turtles</p><p>Wyverns</p><p>Hydras</p><p>Faerie Dragons</p><p></p><p>... and in my lore I added</p><p>Drakes (essentially - dumb dragons that are intended to be used only as mounts)</p><p></p><p>In lore, dragons tend to be special. They tend to live in remote areas that are remote because the dragon is there. I have a <em>massive</em> primary world in my setting. The surface world is 12 times larger than Earth, and there is a Dyson Sphere like Underdark surface that is of nearly the same size. I don't have room for all of these dragons out there in my world, and I've been developing it for 40 years.</p><p></p><p>Are we diluting the specialness of the dragon by having so many types?</p><p></p><p>(And yes - I know the obvious answer - if you do not like them in your game, do not use them. My question is not aimed at how to fix my world - it is aimed at what the D&D brand is doing overall).</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8847001, member: 2629"] Dragons are iconic creatures in D&D - we all know the game is named after them. I was doing an inventory of my miniatures yesterday and began to look at the dragons in it and began to wonder: How many dragons do we really need? In popular lore we really only get one for the most part - an evil fire breathing dragon. D&D (over the editions) has added to that concept with: 4 other evil dragon types with different breath weapons 5 metallic dragons 2+ Dragon Gods Skeletal / Lich Dragons 5 Gem Dragons 5 Space Dragons 5+ Metal Dragons (Iron, Steel, etc...) ... and then we have relatives like: Sea Serpents Dragon Turtles Wyverns Hydras Faerie Dragons ... and in my lore I added Drakes (essentially - dumb dragons that are intended to be used only as mounts) In lore, dragons tend to be special. They tend to live in remote areas that are remote because the dragon is there. I have a [I]massive[/I] primary world in my setting. The surface world is 12 times larger than Earth, and there is a Dyson Sphere like Underdark surface that is of nearly the same size. I don't have room for all of these dragons out there in my world, and I've been developing it for 40 years. Are we diluting the specialness of the dragon by having so many types? (And yes - I know the obvious answer - if you do not like them in your game, do not use them. My question is not aimed at how to fix my world - it is aimed at what the D&D brand is doing overall). [/QUOTE]
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How many dragons do we need?
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