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How many dragons do we need?
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<blockquote data-quote="Incenjucar" data-source="post: 8847867" data-attributes="member: 6182"><p>Everywhere is better with elementals. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> You can have "native" elementals that form from natural environments like living rock formations and beings born of the giant crystals in deep caves or tainted veins of ore from the Underdark that learned to hunger.</p><p></p><p>Serpents have a lot of possibilities neglected by the genre and especially D&D.</p><p></p><p>Fantastical mammals are under-used on the larger scale.</p><p></p><p>D&D barely even acknowledges the concept of non-undead Spirits but imagine something like the great spirit from Princess Mononoke.</p><p></p><p>Giant plant and fungus monsters can be terrifying and majestic. Imagine a living grove that tears itself free of the earth at night like some kind of massive spider and goes pounding villages into paste.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 8847867, member: 6182"] Everywhere is better with elementals. ;) You can have "native" elementals that form from natural environments like living rock formations and beings born of the giant crystals in deep caves or tainted veins of ore from the Underdark that learned to hunger. Serpents have a lot of possibilities neglected by the genre and especially D&D. Fantastical mammals are under-used on the larger scale. D&D barely even acknowledges the concept of non-undead Spirits but imagine something like the great spirit from Princess Mononoke. Giant plant and fungus monsters can be terrifying and majestic. Imagine a living grove that tears itself free of the earth at night like some kind of massive spider and goes pounding villages into paste. [/QUOTE]
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How many dragons do we need?
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