Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How many elves are too many elves?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="superstition" data-source="post: 7365909" data-attributes="member: 32866"><p>I think elf type should be determined by location evolution primarily, although magical intervention is also a possibility.</p><p></p><p>Forest elves get forest-related qualities.</p><p></p><p>Subterranean elves get subterranean qualities (that means albino or very pale not black, depending on how much light exposure there is underground where they live and how much time they spend underground).</p><p></p><p>Sea elves get aquatic characteristics.</p><p></p><p>Maybe forest-dwelling "country folk" (wood elves) get a bit different things than forest city dwellers ("grey" elves). But, I think that's rather a stretch unless they're totally isolated geographically for a long long time.</p><p></p><p>Elves should be NPCs for my previously stated reason. I don't have an issue with there being more than one type. Just make the reasons meaningful. Evolution (including unnatural selection) over long periods of time (extremely long periods when elves are concerned) is the only explanation, other than a powerful magical effect, for differing racial traits.</p><p></p><p>As for stat bonuses... I am not a fan. I think it's more than questionable to give an entire race an intelligence bonus, a wisdom bonus, or a charisma bonus. The thing about individuals is that they're all different. Kinsey found that when he spent years collecting some sort of insect or whatever. He collected tens of thousands and said they all were unique, a result that surprised him.</p><p></p><p>I get that D&D is about the group (the party) but why be so anti-individual that you think that everyone from a specific cultural group is going to be that identical? There are going to be less intelligent, more intelligent... less wise, more wise. Less charismatic... more charismatic. Unless you're dealing with clones.</p><p></p><p>If there are no ugly or stupid elves by human standards then that can be a rule. I can see it. But, make the mechanics reflect that specifically. As I recall, 1st edition did something like this. I think the elf required minimum stats in various categories. Don't start out elves with 10s in those categories (bonuses included). 10 is average for a human, correct? Average is not beautiful, charismatic, or intelligent. It's the lack of those qualities above the norm that defines it. Instead of just bonuses with 8s I think a legal range for different races/species is more accurate to the flavor. Want all elves to be good-looking? Make 13 the minimum. I also think comeliness needs to be specifically statted as it was with the original Unearthed Arcana. Squashing a person's oration skill and things like that with their beauty is a mess.</p></blockquote><p></p>
[QUOTE="superstition, post: 7365909, member: 32866"] I think elf type should be determined by location evolution primarily, although magical intervention is also a possibility. Forest elves get forest-related qualities. Subterranean elves get subterranean qualities (that means albino or very pale not black, depending on how much light exposure there is underground where they live and how much time they spend underground). Sea elves get aquatic characteristics. Maybe forest-dwelling "country folk" (wood elves) get a bit different things than forest city dwellers ("grey" elves). But, I think that's rather a stretch unless they're totally isolated geographically for a long long time. Elves should be NPCs for my previously stated reason. I don't have an issue with there being more than one type. Just make the reasons meaningful. Evolution (including unnatural selection) over long periods of time (extremely long periods when elves are concerned) is the only explanation, other than a powerful magical effect, for differing racial traits. As for stat bonuses... I am not a fan. I think it's more than questionable to give an entire race an intelligence bonus, a wisdom bonus, or a charisma bonus. The thing about individuals is that they're all different. Kinsey found that when he spent years collecting some sort of insect or whatever. He collected tens of thousands and said they all were unique, a result that surprised him. I get that D&D is about the group (the party) but why be so anti-individual that you think that everyone from a specific cultural group is going to be that identical? There are going to be less intelligent, more intelligent... less wise, more wise. Less charismatic... more charismatic. Unless you're dealing with clones. If there are no ugly or stupid elves by human standards then that can be a rule. I can see it. But, make the mechanics reflect that specifically. As I recall, 1st edition did something like this. I think the elf required minimum stats in various categories. Don't start out elves with 10s in those categories (bonuses included). 10 is average for a human, correct? Average is not beautiful, charismatic, or intelligent. It's the lack of those qualities above the norm that defines it. Instead of just bonuses with 8s I think a legal range for different races/species is more accurate to the flavor. Want all elves to be good-looking? Make 13 the minimum. I also think comeliness needs to be specifically statted as it was with the original Unearthed Arcana. Squashing a person's oration skill and things like that with their beauty is a mess. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How many elves are too many elves?
Top