Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
How many encounters before an extended rest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="karlindel" data-source="post: 5101469" data-attributes="member: 27103"><p>This is a difficult question to answer, because it can depend significantly on your party makeup, how well their classes and power choices synergize, and how well the characters coordinate. It is also strongly influenced by the level of the encounters and the mix of skill encounters.</p><p></p><p>If the party has a cowardly ranged character who stays far from the fights and never gets hit, then the party will be able to go through fewer encounters than if the ranged character comes up to the front lines and takes a hit now and then. If the party has a cleric focussed on healing to maximize the healing power of surges, the party will be able to get through more fights than if the party has a less healing focussed leader, and far more than if there is no leader at all.</p><p></p><p>In addition, skill challenges can extend the party's staying power, because they result in more daily item powers and action points relative to the number of combat encounters.</p><p></p><p>In my experience, a well built party that plays well together can usually take 4-6 combat encounters of their level before an extended rest, and I have seen as many as 8 with good luck. Replacing a few of those with level-1 and level +1 will probably not affect that very much. Level +2 or higher encounters will start to drop that number unless offset by some much easier encounters.</p></blockquote><p></p>
[QUOTE="karlindel, post: 5101469, member: 27103"] This is a difficult question to answer, because it can depend significantly on your party makeup, how well their classes and power choices synergize, and how well the characters coordinate. It is also strongly influenced by the level of the encounters and the mix of skill encounters. If the party has a cowardly ranged character who stays far from the fights and never gets hit, then the party will be able to go through fewer encounters than if the ranged character comes up to the front lines and takes a hit now and then. If the party has a cleric focussed on healing to maximize the healing power of surges, the party will be able to get through more fights than if the party has a less healing focussed leader, and far more than if there is no leader at all. In addition, skill challenges can extend the party's staying power, because they result in more daily item powers and action points relative to the number of combat encounters. In my experience, a well built party that plays well together can usually take 4-6 combat encounters of their level before an extended rest, and I have seen as many as 8 with good luck. Replacing a few of those with level-1 and level +1 will probably not affect that very much. Level +2 or higher encounters will start to drop that number unless offset by some much easier encounters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How many encounters before an extended rest
Top