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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How many encounters between each extended rest? And does it change with tier?
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<blockquote data-quote="Jhaelen" data-source="post: 7175200" data-attributes="member: 46713"><p>Imho, there is no 'standard adventuring day' in 4e.</p><p></p><p>It's up to the player character to decide if they want to go on or not. In general, the most important indicator is when the first pc runs out of healing surges.</p><p></p><p>In our games we've had anything from one to eight encounters in an 'adventuring day'. I think, it gets a bit easier to have more encounters at the highler levels.</p><p>In normal encounters, we typically try not to expend more than one of our daily powers. But if an encounter proves to be tougher than expected, you sometimes have to.</p><p></p><p>Also, in our games, we rarely bother with easy encounters. We'd much rather just do a skill challenge and save the time for the more challenging stuff.</p><p></p><p>But we've also done some experimenting with 'waves of encounters' without a chance to have short rests inbetween. Instead each pc may regain a single encounter power only.</p><p>In my games I've also ruled that during overland travel in the wilderness, no extended rests are possible.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 7175200, member: 46713"] Imho, there is no 'standard adventuring day' in 4e. It's up to the player character to decide if they want to go on or not. In general, the most important indicator is when the first pc runs out of healing surges. In our games we've had anything from one to eight encounters in an 'adventuring day'. I think, it gets a bit easier to have more encounters at the highler levels. In normal encounters, we typically try not to expend more than one of our daily powers. But if an encounter proves to be tougher than expected, you sometimes have to. Also, in our games, we rarely bother with easy encounters. We'd much rather just do a skill challenge and save the time for the more challenging stuff. But we've also done some experimenting with 'waves of encounters' without a chance to have short rests inbetween. Instead each pc may regain a single encounter power only. In my games I've also ruled that during overland travel in the wilderness, no extended rests are possible. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How many encounters between each extended rest? And does it change with tier?
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