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General Tabletop Discussion
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How many encounters per day is YOUR average?
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<blockquote data-quote="aco175" data-source="post: 8402801" data-attributes="member: 27385"><p>My group tends to have 5-7 per day. There may also be 1-2 short rests in there as well, so the problem is mostly casters who cannot recharge daily spells. Right now there is a fighter, cleric, rogue, and warlock. Only the cleric slows them down each fight be needing to save spells for the whole day. The warlock has the encounter spell recharge so falls into this some if there are a few encounters before being able to rest. The group tends to run out of spells or rooms in the dungeon before running out of healing 'surges' in a typical day, unless 1-2nd level. </p><p></p><p>Some of the pacing may be my fault. I tend to develop dungeons that can be played in one night or maybe two. These tend to have only 3-5 combats with 1-2 encounters with traps or puzzles or such. There is generally a place to take a short rest and larger places have someplace, maybe hidden, that PCs can take a long rest. I also like to have sections of the dungeons where reinforcements come if the PCs are not as careful. What started as 3 easy encounter becomes 1 hard encounter when the whole section of the dungeon arrives to aid the monsters.</p></blockquote><p></p>
[QUOTE="aco175, post: 8402801, member: 27385"] My group tends to have 5-7 per day. There may also be 1-2 short rests in there as well, so the problem is mostly casters who cannot recharge daily spells. Right now there is a fighter, cleric, rogue, and warlock. Only the cleric slows them down each fight be needing to save spells for the whole day. The warlock has the encounter spell recharge so falls into this some if there are a few encounters before being able to rest. The group tends to run out of spells or rooms in the dungeon before running out of healing 'surges' in a typical day, unless 1-2nd level. Some of the pacing may be my fault. I tend to develop dungeons that can be played in one night or maybe two. These tend to have only 3-5 combats with 1-2 encounters with traps or puzzles or such. There is generally a place to take a short rest and larger places have someplace, maybe hidden, that PCs can take a long rest. I also like to have sections of the dungeons where reinforcements come if the PCs are not as careful. What started as 3 easy encounter becomes 1 hard encounter when the whole section of the dungeon arrives to aid the monsters. [/QUOTE]
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