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General Tabletop Discussion
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How many encounters per day is YOUR average?
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<blockquote data-quote="Stormonu" data-source="post: 8403034" data-attributes="member: 52734"><p>I put that I usually see about 2 combats per Long rest, with an occasional 3, maaaaybe stretched out to 4. But it shouldn't also be forgotten that non-combat encounters can have a dramatic effect on this as well - spells and abilities are used outside of the combat ring and if they have limited uses, will have an effect on what the party can handle further on down the road.</p><p></p><p>Also, I think d&d sometimes suffers in that the party starts fully armed and prepared and gets worn down, instead of starting at a "base" level and having to build/power up to get access to better abilities, spells and the likes. For example, the system could be build so that spellcasters have ready access to cantrips, but to get access to leveled spells they might have to take "build" actions or otherwise "power up" (say casting a cantrip provides 1 Power Point, need 3 PP to then unlease a 1st level spell) to access higher level magic, rather than drop <em>Fireball</em> round 1. Same could be done for other classes - there are other games that call this "momentum".</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8403034, member: 52734"] I put that I usually see about 2 combats per Long rest, with an occasional 3, maaaaybe stretched out to 4. But it shouldn't also be forgotten that non-combat encounters can have a dramatic effect on this as well - spells and abilities are used outside of the combat ring and if they have limited uses, will have an effect on what the party can handle further on down the road. Also, I think d&d sometimes suffers in that the party starts fully armed and prepared and gets worn down, instead of starting at a "base" level and having to build/power up to get access to better abilities, spells and the likes. For example, the system could be build so that spellcasters have ready access to cantrips, but to get access to leveled spells they might have to take "build" actions or otherwise "power up" (say casting a cantrip provides 1 Power Point, need 3 PP to then unlease a 1st level spell) to access higher level magic, rather than drop [i]Fireball[/i] round 1. Same could be done for other classes - there are other games that call this "momentum". [/QUOTE]
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How many encounters per day is YOUR average?
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