Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How many encounters per day is YOUR average?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Malmuria" data-source="post: 8403058" data-attributes="member: 7030755"><p>People often focus on the difficulty of getting encounter challenge/balance right when talking about encounters per day, and that's legitimate. But for me, a high number of encounters per day messes with the pacing in a way that makes the game drag.</p><p></p><p>- game sessions per adventuring day: if you have 1-2 resource-draining (i.e. combat) encounters per session, you might spend three sessions in the same adventuring day. This can make the campaign drag and makes it so that the various plots and narratives don't have time to breathe and develop (because a 10 session campaign might just be 1 week's worth of in-game time, or similar).</p><p></p><p>- ending combat early: for the sake of pacing, often times as dm I want to end combat before all the enemies are killed, either because it's realistic that they would run away or because I can see that the players defeated the enemies but the latter still has a bunch of HP left. But ending combat 'early' in this way defeats the point of combat for draining resources (potentially lost HP won't need to be recovered --> fewer short rest HD or healing spells spent, etc). So if you are focusing on resource draining, the combat drags on for more rounds than necessary (and you lose out on the idea that the enemies would retreat to fight another day).</p><p></p><p>- how fun is combat, really?: is 5e combat fun enough to warrant having medium encounter after medium encounter? particularly when the challenge in them is in parceling out your character's LR/SR/"at-will" abilities and managing HP and HD loss? Fun encounters might involve waves of enemies, interesting environmental features or constraints, and maybe even adding interesting monster abilities to the rather staid 5e statblocks. That's to say nothing of adding narrative stakes to the encounter so the players feel invested, rather than generic "ghouls attack" type of encounters. But creating those encounters takes time, out of the game for the dm, and in game for everyone to develop the narrative tension together.</p><p></p><p>In b/x, encounters take relatively little time to resolve, meaning that you can have a well-paced game even as the players are facing encounter after encounter (because either side may run away, a surprised side is at a large disadvantage, characters have relatively few powers, etc). Resource-draining takes the form of torches, rations and such, which is resolved with a single die roll.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8403058, member: 7030755"] People often focus on the difficulty of getting encounter challenge/balance right when talking about encounters per day, and that's legitimate. But for me, a high number of encounters per day messes with the pacing in a way that makes the game drag. - game sessions per adventuring day: if you have 1-2 resource-draining (i.e. combat) encounters per session, you might spend three sessions in the same adventuring day. This can make the campaign drag and makes it so that the various plots and narratives don't have time to breathe and develop (because a 10 session campaign might just be 1 week's worth of in-game time, or similar). - ending combat early: for the sake of pacing, often times as dm I want to end combat before all the enemies are killed, either because it's realistic that they would run away or because I can see that the players defeated the enemies but the latter still has a bunch of HP left. But ending combat 'early' in this way defeats the point of combat for draining resources (potentially lost HP won't need to be recovered --> fewer short rest HD or healing spells spent, etc). So if you are focusing on resource draining, the combat drags on for more rounds than necessary (and you lose out on the idea that the enemies would retreat to fight another day). - how fun is combat, really?: is 5e combat fun enough to warrant having medium encounter after medium encounter? particularly when the challenge in them is in parceling out your character's LR/SR/"at-will" abilities and managing HP and HD loss? Fun encounters might involve waves of enemies, interesting environmental features or constraints, and maybe even adding interesting monster abilities to the rather staid 5e statblocks. That's to say nothing of adding narrative stakes to the encounter so the players feel invested, rather than generic "ghouls attack" type of encounters. But creating those encounters takes time, out of the game for the dm, and in game for everyone to develop the narrative tension together. In b/x, encounters take relatively little time to resolve, meaning that you can have a well-paced game even as the players are facing encounter after encounter (because either side may run away, a surprised side is at a large disadvantage, characters have relatively few powers, etc). Resource-draining takes the form of torches, rations and such, which is resolved with a single die roll. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How many encounters per day is YOUR average?
Top