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General Tabletop Discussion
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How many encounters per day is YOUR average?
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<blockquote data-quote="FrogReaver" data-source="post: 8403412" data-attributes="member: 6795602"><p>IMO. I've played plenty of 1 encounter days. When it comes to combat, classes tend to balance differently, but they still mostly balance.</p><p></p><ul> <li data-xf-list-type="ul">A level 6 Battlemaster even without feats and multiclassing can on average do over 120 Damage in 4 Rounds vs 16 AC (Using GWF style, Trip Attack, Precision Attack, Action Surge)</li> <li data-xf-list-type="ul">A level 6 Paladin without feats using all slots he can on divine smite will do fairly similar (vengeance with channel divinity can do a bit more to a single target)</li> <li data-xf-list-type="ul">A level 6 Zealot Barbarian with no feats, using a greatsword and reckless attacking every turn will also do similar.</li> <li data-xf-list-type="ul">A level 6 monk using 4 Ki on flurry of blows will do 80 in 4 rounds vs 16 AC. 2 Ki can then be used on stunning strike (increasing his DPR and possibly the teams as well, while simultaneously shutting down the enemy).</li> <li data-xf-list-type="ul">A level 6 evoker Wizard using similar assumption can use 3x fireballs + 1x shatter for about 78 party friendly AOE Damage. It's hard to compare AOE to single target damage directly, but this seems reasonable enough. Though it should also be noted that this wizard can have mage armor up and shield every single round yielding a higher effective AC than the Greatsword Fighter.</li> </ul><p></p><p>The 3 major issues that arise in short adventuring days - 1) Pure at will classes like rogues get hosed, 2) lots of spell slots left over for out of combat and 3) versatility in combat as sometimes the best tactic isn't direct damage but instead control or healing or buffing. It's pretty amazing though that combat parity is still mostly intact. I suppose the bigger issue is that because everyone can do so much damage in combat that in order to challenge the PC's, encounters really have to start to feel like rocket tag. I suppose that leads me to the conclusion that if you are optimizing for short adventuring days, you probably should focus more on defense than offense.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8403412, member: 6795602"] IMO. I've played plenty of 1 encounter days. When it comes to combat, classes tend to balance differently, but they still mostly balance. [LIST] [*]A level 6 Battlemaster even without feats and multiclassing can on average do over 120 Damage in 4 Rounds vs 16 AC (Using GWF style, Trip Attack, Precision Attack, Action Surge) [*]A level 6 Paladin without feats using all slots he can on divine smite will do fairly similar (vengeance with channel divinity can do a bit more to a single target) [*]A level 6 Zealot Barbarian with no feats, using a greatsword and reckless attacking every turn will also do similar. [*]A level 6 monk using 4 Ki on flurry of blows will do 80 in 4 rounds vs 16 AC. 2 Ki can then be used on stunning strike (increasing his DPR and possibly the teams as well, while simultaneously shutting down the enemy). [*]A level 6 evoker Wizard using similar assumption can use 3x fireballs + 1x shatter for about 78 party friendly AOE Damage. It's hard to compare AOE to single target damage directly, but this seems reasonable enough. Though it should also be noted that this wizard can have mage armor up and shield every single round yielding a higher effective AC than the Greatsword Fighter. [/LIST] The 3 major issues that arise in short adventuring days - 1) Pure at will classes like rogues get hosed, 2) lots of spell slots left over for out of combat and 3) versatility in combat as sometimes the best tactic isn't direct damage but instead control or healing or buffing. It's pretty amazing though that combat parity is still mostly intact. I suppose the bigger issue is that because everyone can do so much damage in combat that in order to challenge the PC's, encounters really have to start to feel like rocket tag. I suppose that leads me to the conclusion that if you are optimizing for short adventuring days, you probably should focus more on defense than offense. [/QUOTE]
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