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General Tabletop Discussion
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How many encounters per day is YOUR average?
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<blockquote data-quote="Stalker0" data-source="post: 8405657" data-attributes="member: 5889"><p>Something that I think commonly gets missed in this search for theoretical class capabilities.... is just the raw "perception of coolness" that certain classes get to portray.</p><p></p><p>If a paladin smites 2 against a big bad, and crits once (or maybe twice) and does ludicrous amounts of damage, it doesn't matter that the fighter did a nice consistent 20 damage every round in the last 2-3 fights. What is going to make the players go "holy #### that's awesome!" is that 1 super round of glory. That is what the players will talk about for weeks after the session is over.</p><p></p><p>The fewer encounters per day you have, the more the nova classes will nova, and the more their "coolness level" increases. That's just human optics.</p><p></p><p></p><p>Now one thing that was brought up that I do agree with, is the consistency of how the DM does encounter/day is very important. If a DM throws in a big encounter day after so often.... than that at least keeps the players on their toes. They at least have to go "do I REALLY want to blow my last spell right now?" If players are confident that "this is the final fight of the day and I will get to rest after this", then they will consistently go full fury and nova things to the ground.</p><p></p><p>So I think for DMs that like the 1-2 encounter per day model, it is important to suck it up once in a while and have the gung ho 5-6 encounter day, to remind players that they can't ever get toooo comfortable.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8405657, member: 5889"] Something that I think commonly gets missed in this search for theoretical class capabilities.... is just the raw "perception of coolness" that certain classes get to portray. If a paladin smites 2 against a big bad, and crits once (or maybe twice) and does ludicrous amounts of damage, it doesn't matter that the fighter did a nice consistent 20 damage every round in the last 2-3 fights. What is going to make the players go "holy #### that's awesome!" is that 1 super round of glory. That is what the players will talk about for weeks after the session is over. The fewer encounters per day you have, the more the nova classes will nova, and the more their "coolness level" increases. That's just human optics. Now one thing that was brought up that I do agree with, is the consistency of how the DM does encounter/day is very important. If a DM throws in a big encounter day after so often.... than that at least keeps the players on their toes. They at least have to go "do I REALLY want to blow my last spell right now?" If players are confident that "this is the final fight of the day and I will get to rest after this", then they will consistently go full fury and nova things to the ground. So I think for DMs that like the 1-2 encounter per day model, it is important to suck it up once in a while and have the gung ho 5-6 encounter day, to remind players that they can't ever get toooo comfortable. [/QUOTE]
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