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General Tabletop Discussion
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How many encounters per day is YOUR average?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8407047" data-attributes="member: 6802951"><p>Yep. Its a good pick. As you say, control abilities are better, but its hard to calculate a comparison there (given that several of the classes in your party don't have any), so we have to stick with damage. Given that your wizard can drop it on the party without hurting them, they're going to be hitting most if not all their opponents with it.</p><p></p><p> Hmm. If we're resorting to single-target damage (rather than control or AoE), which is an area the wizard is somewhat lacking in, those seem reasonable. </p><p>A level 7 Animate objects will do 90 damage/round, and disintegrate deals 75 damage a pop. Assuming a 30% hit/save rate, that is 280 damage over 3 rounds.</p><p></p><p> Your fighter was dealing 12 per attack at level 6. Damage per attack is unlikely to have changed much if no feats or magic weapons. 3 rounds will be 12 attacks, so around 150 damage over 3 rounds..</p><p></p><p> Ah. I'm sorry. Broken link?</p><p>It was quoting Frogreaver's post that we are discussing. </p><p></p><p>Given that you have a certain antipathy to theoretical discussions and they reacted somewhat ballistically to the suggestion that someone else's experiences did not match their own, I am going to let them state what their wizard did in that situation rather than take a guess.</p><p></p><p></p><p></p><p> Why zero damage on a legendary resist?</p><p></p><p>This particular discussion with Frogreaver is about having just a single combat encounter.</p><p></p><p>That the fighter will do better if the adventuring day gives them more encounters with short rests between them was precisely the point I was making.</p><p></p><p> Check with Frogreaver as to what their encounters are generally like. I can't answer for them there. I can point out that that given their wizard is able to drop those fireballs on the party without risking collateral damage, catching a large proportion of opponents in the area of a fireball (or other AoE if opponents are fire resistant) is quite likely.</p><p>The fewer opponents the party face, the more effective damage the wizard can do by simply removing one from the fight with Forcecage or a similar spell.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8407047, member: 6802951"] Yep. Its a good pick. As you say, control abilities are better, but its hard to calculate a comparison there (given that several of the classes in your party don't have any), so we have to stick with damage. Given that your wizard can drop it on the party without hurting them, they're going to be hitting most if not all their opponents with it. Hmm. If we're resorting to single-target damage (rather than control or AoE), which is an area the wizard is somewhat lacking in, those seem reasonable. A level 7 Animate objects will do 90 damage/round, and disintegrate deals 75 damage a pop. Assuming a 30% hit/save rate, that is 280 damage over 3 rounds. Your fighter was dealing 12 per attack at level 6. Damage per attack is unlikely to have changed much if no feats or magic weapons. 3 rounds will be 12 attacks, so around 150 damage over 3 rounds.. Ah. I'm sorry. Broken link? It was quoting Frogreaver's post that we are discussing. Given that you have a certain antipathy to theoretical discussions and they reacted somewhat ballistically to the suggestion that someone else's experiences did not match their own, I am going to let them state what their wizard did in that situation rather than take a guess. Why zero damage on a legendary resist? This particular discussion with Frogreaver is about having just a single combat encounter. That the fighter will do better if the adventuring day gives them more encounters with short rests between them was precisely the point I was making. Check with Frogreaver as to what their encounters are generally like. I can't answer for them there. I can point out that that given their wizard is able to drop those fireballs on the party without risking collateral damage, catching a large proportion of opponents in the area of a fireball (or other AoE if opponents are fire resistant) is quite likely. The fewer opponents the party face, the more effective damage the wizard can do by simply removing one from the fight with Forcecage or a similar spell. [/QUOTE]
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How many encounters per day is YOUR average?
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