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How many encounters per day is YOUR average?
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<blockquote data-quote="FrogReaver" data-source="post: 8407105" data-attributes="member: 6795602"><p>I'd suggest that there is a strong argument that control is better. There's also a strong argument that versatility adds power. Both of those arguments hold whether in a short or long adventuring day though.</p><p></p><p>Because of this I'd even suggest that Wizards are better compared to fighters in longer adventuring days. For every encounter the Fighter can action surge and dump battlemaster manuevers on, the wizard can cast a level 3+ control spell. By level 9 the wizard can cast a level 3+ control spell in virtually every encounter. The Fighter will only action surge and use superiority dice in maybe 3ish encounters per day. </p><p></p><p>The question isn't whether we can argue that wizards are stronger than fighters - which is what you seem to be trying to show. The question is does changing the adventuring day from long to short really change that power differential for combat. I don't think it significantly does.</p><p></p><p></p><p></p><p>Nice that 1% chance to hit difference is probably that 7 damage difference.</p><p></p><p></p><p></p><p>Using 4 rounds.</p><p></p><p>So my basis is this - I know that a level 6 Half Orc Fighter can do a NOVA round of 67.1 DPR (it's hard to calculate as it combines action surge, trip attack and precision attack, but it is calculatable). By level 13 he gets bigger superiority dice, another superiority dice and another attack. The bare minimum i'd expect his Nova round to do would be 50% more, puttinh him right at 100 DPR. The reamining Rounds would be something like 27.2 DPR each. That puts him up to 180 DPR. Using superiority dice a little more wisely may boost DPR further. So I'd expect to be able to get really close to 200 Damage over 4 rounds and that's without feats or multiclassing or magic weapons. Any of which can skyrocket that number.</p><p></p><p></p><p>Those posts are all connected.</p><p></p><p></p><p>When I'm running it will be 1-4 typically. Occasionally I'll put a bunch. Some areas will have multiple encounters, but those are fairly rare.</p><p></p><p>The last few have been (party is all level 3) -</p><ul> <li data-xf-list-type="ul">1 succubus</li> <li data-xf-list-type="ul">2 werewolves</li> <li data-xf-list-type="ul">6 gnomes (mix of pc like classes and repurposed goblins)</li> <li data-xf-list-type="ul">1 longer day of 1 mindwitness, followed by an interrupted short rest of 2 grells, followed by an interrupted long rest of 4 level 1 GOO warlock cultists.</li> <li data-xf-list-type="ul">2 winter wolves</li> </ul></blockquote><p></p>
[QUOTE="FrogReaver, post: 8407105, member: 6795602"] I'd suggest that there is a strong argument that control is better. There's also a strong argument that versatility adds power. Both of those arguments hold whether in a short or long adventuring day though. Because of this I'd even suggest that Wizards are better compared to fighters in longer adventuring days. For every encounter the Fighter can action surge and dump battlemaster manuevers on, the wizard can cast a level 3+ control spell. By level 9 the wizard can cast a level 3+ control spell in virtually every encounter. The Fighter will only action surge and use superiority dice in maybe 3ish encounters per day. The question isn't whether we can argue that wizards are stronger than fighters - which is what you seem to be trying to show. The question is does changing the adventuring day from long to short really change that power differential for combat. I don't think it significantly does. Nice that 1% chance to hit difference is probably that 7 damage difference. Using 4 rounds. So my basis is this - I know that a level 6 Half Orc Fighter can do a NOVA round of 67.1 DPR (it's hard to calculate as it combines action surge, trip attack and precision attack, but it is calculatable). By level 13 he gets bigger superiority dice, another superiority dice and another attack. The bare minimum i'd expect his Nova round to do would be 50% more, puttinh him right at 100 DPR. The reamining Rounds would be something like 27.2 DPR each. That puts him up to 180 DPR. Using superiority dice a little more wisely may boost DPR further. So I'd expect to be able to get really close to 200 Damage over 4 rounds and that's without feats or multiclassing or magic weapons. Any of which can skyrocket that number. Those posts are all connected. When I'm running it will be 1-4 typically. Occasionally I'll put a bunch. Some areas will have multiple encounters, but those are fairly rare. The last few have been (party is all level 3) - [LIST] [*]1 succubus [*]2 werewolves [*]6 gnomes (mix of pc like classes and repurposed goblins) [*]1 longer day of 1 mindwitness, followed by an interrupted short rest of 2 grells, followed by an interrupted long rest of 4 level 1 GOO warlock cultists. [*]2 winter wolves [/LIST] [/QUOTE]
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