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General Tabletop Discussion
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How many encounters per day is YOUR average?
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<blockquote data-quote="FrogReaver" data-source="post: 8407401" data-attributes="member: 6795602"><p>A level 6 wizard is using 3 level 3 slots in that encounter. He is leaving up to 4 level 1 slots, 3 level 2 slots and 1 level 3 slot (arcane recovery) on the table. That's alot of power left on the table.</p><p></p><p>A level 13 wizard used a level 5, 6 and 7 slot. He is leaving up to 4 level 1 slots, 3 level 2 slots, 3 level 3 slots, 3 level 4 slots, and 2 level 5 slots (1 from arcane recovery). That's even more power left on the table.</p><p></p><p>But, I don't think that's a very important point overall. One can't judge how much power a class pushes into a limited number of rounds by looking at how much power they have left on the table afterwards.</p><p></p><p></p><p>That's almost never how that works out in practice. Generally speaking if longer adventuring days are common then the caster conserves some higher level resources for the adventuring day. Fighters are the ones constantly in the realm of use it or lose it. I wonder how many action surges have went unused in games before the next rest, especially those that commonly have 2 short rests per day.</p><p></p><p></p><p>Trip attack is a huge increase to chance to hit. It's even more valuable on a sequence of 6 attacks than it is on a sequence of 4 attacks as the proportion of attacks it will give advantage at any point in that sequence is higher at that level. I don't think you are factoring that in. And this isn't even the optimal use of superiority dice. One could easily get advantage on more of their attacks by saving some trip attacks from the Nova round and using them on subsequent rounds. Potentially granting 3-6 more attacks advantage by the end of the encounter (You only make 15 attacks in 4 rounds with action surge and so that's huge).</p><p></p><p></p><p>Precision attack at most can be used on 40% of attacks. More realistically you get a bigger bang for your buck if you only use it on say the 25% of attacks you miss by 1-5. Meaning you only would need 25% more superiority dice to keep up with the rate you are getting more attacks from a purely precision attack point of view. 25% of 4 superiority dice is +1 superiority dice. Amazing how that works out.</p><p></p><p>But for this Fighter Trip Attack tends to be more important than precision (precision tends to help more with GWM builds).</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8407401, member: 6795602"] A level 6 wizard is using 3 level 3 slots in that encounter. He is leaving up to 4 level 1 slots, 3 level 2 slots and 1 level 3 slot (arcane recovery) on the table. That's alot of power left on the table. A level 13 wizard used a level 5, 6 and 7 slot. He is leaving up to 4 level 1 slots, 3 level 2 slots, 3 level 3 slots, 3 level 4 slots, and 2 level 5 slots (1 from arcane recovery). That's even more power left on the table. But, I don't think that's a very important point overall. One can't judge how much power a class pushes into a limited number of rounds by looking at how much power they have left on the table afterwards. That's almost never how that works out in practice. Generally speaking if longer adventuring days are common then the caster conserves some higher level resources for the adventuring day. Fighters are the ones constantly in the realm of use it or lose it. I wonder how many action surges have went unused in games before the next rest, especially those that commonly have 2 short rests per day. Trip attack is a huge increase to chance to hit. It's even more valuable on a sequence of 6 attacks than it is on a sequence of 4 attacks as the proportion of attacks it will give advantage at any point in that sequence is higher at that level. I don't think you are factoring that in. And this isn't even the optimal use of superiority dice. One could easily get advantage on more of their attacks by saving some trip attacks from the Nova round and using them on subsequent rounds. Potentially granting 3-6 more attacks advantage by the end of the encounter (You only make 15 attacks in 4 rounds with action surge and so that's huge). Precision attack at most can be used on 40% of attacks. More realistically you get a bigger bang for your buck if you only use it on say the 25% of attacks you miss by 1-5. Meaning you only would need 25% more superiority dice to keep up with the rate you are getting more attacks from a purely precision attack point of view. 25% of 4 superiority dice is +1 superiority dice. Amazing how that works out. But for this Fighter Trip Attack tends to be more important than precision (precision tends to help more with GWM builds). [/QUOTE]
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How many encounters per day is YOUR average?
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