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How many ENWorld pbp games make it longer than three months?
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<blockquote data-quote="Endur" data-source="post: 3132254" data-attributes="member: 3346"><p>Thanks Manzanita.</p><p></p><p>I'm in the process of GMing my third game on En World. I've also played in a few.</p><p></p><p>My current game, Endur's Return to the Temple of Elemental Evil, started in February 2005, so its been running for about a year and a half. Characters started at 1st level and now range between level 10-15. Should be finished in under six months, possibly sooner.</p><p></p><p>My second game lasted under two months. Party didn't click. The first game I ran, House Millithor in the City of Spider Queen, lasted 1-2 years.</p><p></p><p>A lot of good advice in this thread. </p><p></p><p>My own style is to try to post at least once a day. Posting every day makes it possible to maintain continuity. During combat, I try to resolve a round of combat per day (sometimes more or less, depending on complexity).</p><p></p><p>Keeping a game going depends a lot on interactions from player to GM, from gm to player, and from player to player. The more enjoyment everyone gets out of the game, the more people aren't likely to drop out.</p><p></p><p>I do think you can do pbp with super modules and adventure paths. You just have to realize that you are talking about a game that will take two years to finish (and that's if you have a gm on a fast schedule, with a slow schedule it will take more than two years).</p><p></p><p>Players quitting? Well, it happens. You just have to hope it won't happen to your game. Hopefully, you'll only lose one person at a time. And you can recruit another person to replace the person that left. </p><p></p><p>GM quits? You can try to recruit a new GM to replace the old one, but that is very hard. Even if you find the new GM and a new module, picking up with old characters is very difficult. It just doesn't feel the same.</p></blockquote><p></p>
[QUOTE="Endur, post: 3132254, member: 3346"] Thanks Manzanita. I'm in the process of GMing my third game on En World. I've also played in a few. My current game, Endur's Return to the Temple of Elemental Evil, started in February 2005, so its been running for about a year and a half. Characters started at 1st level and now range between level 10-15. Should be finished in under six months, possibly sooner. My second game lasted under two months. Party didn't click. The first game I ran, House Millithor in the City of Spider Queen, lasted 1-2 years. A lot of good advice in this thread. My own style is to try to post at least once a day. Posting every day makes it possible to maintain continuity. During combat, I try to resolve a round of combat per day (sometimes more or less, depending on complexity). Keeping a game going depends a lot on interactions from player to GM, from gm to player, and from player to player. The more enjoyment everyone gets out of the game, the more people aren't likely to drop out. I do think you can do pbp with super modules and adventure paths. You just have to realize that you are talking about a game that will take two years to finish (and that's if you have a gm on a fast schedule, with a slow schedule it will take more than two years). Players quitting? Well, it happens. You just have to hope it won't happen to your game. Hopefully, you'll only lose one person at a time. And you can recruit another person to replace the person that left. GM quits? You can try to recruit a new GM to replace the old one, but that is very hard. Even if you find the new GM and a new module, picking up with old characters is very difficult. It just doesn't feel the same. [/QUOTE]
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How many ENWorld pbp games make it longer than three months?
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