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How many ENWorld pbp games make it longer than three months?
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<blockquote data-quote="Bront" data-source="post: 3132509" data-attributes="member: 19696"><p>The specific problems with your games is that many times there are so many different things going on, and you tend to throw in very (read TOO) subtle hints durring combat (and out of it too) that it is hard to follow sometimes. I'm often not sure how many of what creatures are standing, where they are, where my friends are, or even what my status is as far as HP is concerned. Some of this is my own problem admittedly, but I know I am not the only one. (And I have discussed some of this with you before, so it shouldn't be a suprise.)</p><p></p><p>Things that are easy to catch live (Cold damage breath weapons, or someone shutting a door for example), are easy to miss in a sea of text.</p><p></p><p>However, for the most part, you can use most of the rules as written, though being flexable helps quite a bit.</p></blockquote><p></p>
[QUOTE="Bront, post: 3132509, member: 19696"] The specific problems with your games is that many times there are so many different things going on, and you tend to throw in very (read TOO) subtle hints durring combat (and out of it too) that it is hard to follow sometimes. I'm often not sure how many of what creatures are standing, where they are, where my friends are, or even what my status is as far as HP is concerned. Some of this is my own problem admittedly, but I know I am not the only one. (And I have discussed some of this with you before, so it shouldn't be a suprise.) Things that are easy to catch live (Cold damage breath weapons, or someone shutting a door for example), are easy to miss in a sea of text. However, for the most part, you can use most of the rules as written, though being flexable helps quite a bit. [/QUOTE]
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How many ENWorld pbp games make it longer than three months?
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