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How many ENWorld pbp games make it longer than three months?
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<blockquote data-quote="Nonlethal Force" data-source="post: 3138244" data-attributes="member: 35788"><p>Map making can be a time-void ... but I have found that online it can help in combat. I employ a simple sblock/code package that keeps it neat and tidy. Plus, while it might take 8-10 minutes to come up with the original it only takes seconds for the rest of the combat to update it. For example:</p><p></p><p>[Sblock=Sample Battlefield Map]</p><p>[Code]</p><p>--------</p><p>| 4 56|</p><p>| 1 23 |</p><p>| GR |</p><p>|E A|</p><p>---/----[/Code]</p><p>Each space represents 5 feet</p><p></p><p>Key:</p><p>1-6 are zombies</p><p>A = Aaron (PC)</p><p>E = Erica (PC)</p><p>G = Greg (PC)</p><p>R = Rachel (PC)</p><p></p><p>Explanation:</p><p>That took no more than 5 minutes to make. It repesents a 20x30 foot room. I have no doubt that anyone looking at that can immediately tell that there are 6 zombie opponents, the location of the opponents in relation to themselves and their allies, and that there is a door in the south wall.</p><p></p><p>With it, I can simply cut and paste from the last post to update this one - you don't even have to edit the former post! Also, the players can designate movements and opponents that they would like to strike out against.[/Sblock]</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3138244, member: 35788"] Map making can be a time-void ... but I have found that online it can help in combat. I employ a simple sblock/code package that keeps it neat and tidy. Plus, while it might take 8-10 minutes to come up with the original it only takes seconds for the rest of the combat to update it. For example: [Sblock=Sample Battlefield Map] [Code] -------- | 4 56| | 1 23 | | GR | |E A| ---/----[/Code] Each space represents 5 feet Key: 1-6 are zombies A = Aaron (PC) E = Erica (PC) G = Greg (PC) R = Rachel (PC) Explanation: That took no more than 5 minutes to make. It repesents a 20x30 foot room. I have no doubt that anyone looking at that can immediately tell that there are 6 zombie opponents, the location of the opponents in relation to themselves and their allies, and that there is a door in the south wall. With it, I can simply cut and paste from the last post to update this one - you don't even have to edit the former post! Also, the players can designate movements and opponents that they would like to strike out against.[/Sblock] [/QUOTE]
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How many ENWorld pbp games make it longer than three months?
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