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General Tabletop Discussion
*Dungeons & Dragons
How many fans want a 5E Warden?
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<blockquote data-quote="DEFCON 1" data-source="post: 6715054" data-attributes="member: 7006"><p>You're exactly right. And I think that's why we are unlikely to actually see 4E classes such as this being reintroduced to 5E any time soon. The warden, the shaman, the warlord, the invoker... they were all introduced into the game for two reasons... one of course was because there *was* a niche flavor concept that the class brought about, but two-- there was also space in "the grid" as it were that these classes were designed to fill.</p><p></p><p>With 4E's demarcating the specific "roles" in the game and the design of classes meant to fill those roles... these other classes were made partially just because these roles needed filling. There was space available in the power sources to make classes that took those slots. And to be perfectly honest, I think the desire to fill those slots in the grid was not because the game *needed* a warden, or a shaman, or an invoker or whatever... but because the game *needed* enough stuff to justify the individual Power splatbooks they were producing. They weren't about to produce Divine Power for just the cleric and the paladin-- the book would be too short-- so they invented two new divine classes that just happened to fill the grid, but which gave the book the heft needed to be a valid item to be published. And by the same token... I don't think the warlord was created because there was an obvious gap in the game that it had suffered through for 30 years... but rather it was because they had a Leader gap in the Martial power source and created and designed a concept to fill it (to help justify the Martial Power book that was being released like 4 months after the Player's Handbook release.)</p><p></p><p>Now it just so happens that their creation was really, really cool for a lot of people (I happened to love the warlord myself in my 4E games)... but I'm also under no illusion that it's creation was partially due to filling a slot. But that also means that because 5E did away with these "grids" per se... there's no need or desire on WotC's part to create classes just because there's space to create classes. And if the identity of these 4E classes can be reimagined through the lens of sub-classes for the older classes, that's what I imagine they will look towards doing first.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6715054, member: 7006"] You're exactly right. And I think that's why we are unlikely to actually see 4E classes such as this being reintroduced to 5E any time soon. The warden, the shaman, the warlord, the invoker... they were all introduced into the game for two reasons... one of course was because there *was* a niche flavor concept that the class brought about, but two-- there was also space in "the grid" as it were that these classes were designed to fill. With 4E's demarcating the specific "roles" in the game and the design of classes meant to fill those roles... these other classes were made partially just because these roles needed filling. There was space available in the power sources to make classes that took those slots. And to be perfectly honest, I think the desire to fill those slots in the grid was not because the game *needed* a warden, or a shaman, or an invoker or whatever... but because the game *needed* enough stuff to justify the individual Power splatbooks they were producing. They weren't about to produce Divine Power for just the cleric and the paladin-- the book would be too short-- so they invented two new divine classes that just happened to fill the grid, but which gave the book the heft needed to be a valid item to be published. And by the same token... I don't think the warlord was created because there was an obvious gap in the game that it had suffered through for 30 years... but rather it was because they had a Leader gap in the Martial power source and created and designed a concept to fill it (to help justify the Martial Power book that was being released like 4 months after the Player's Handbook release.) Now it just so happens that their creation was really, really cool for a lot of people (I happened to love the warlord myself in my 4E games)... but I'm also under no illusion that it's creation was partially due to filling a slot. But that also means that because 5E did away with these "grids" per se... there's no need or desire on WotC's part to create classes just because there's space to create classes. And if the identity of these 4E classes can be reimagined through the lens of sub-classes for the older classes, that's what I imagine they will look towards doing first. [/QUOTE]
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