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How many feats is a 5e level worth?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9023659" data-attributes="member: 6790260"><p>Far, far, far, far too little information allowed in the answers to correctly answer it, so I gave the one I think best reflects the complexity of the problem (3 feats) even though that's going to be wrong a lot of the time.</p><p></p><p>If you play a martial character, many levels are only worth one feat--sometimes even less than that.</p><p></p><p>If you play a partial-caster, almost all levels are worth one feat, sometimes two, in rare extremes three (especially for capstones.)</p><p></p><p>If you play a full-caster, almost all levels are worth at least two feats, sometimes three.</p><p></p><p>We can get real simple with this: the equivalent of a single, <em>dedicated</em> 1st-level spell slot is the majority of the value of a single feat. Spellcasters gain at least one <em>general</em> spell slot, and at least one additional spell with which that slot might be used, at every single level up through level 11 (inclusive.) Some levels give them <em>multiple</em> spell slots, and all of these slots are better and more versatile than a single locked 1st-level spell.</p><p></p><p>Hence, every single full-spellcaster level for the first 11 levels is worth at least 2 feats, likely more. Some of those levels also give class or subclass features. There's no way the first 11 levels aren't equivalent to at least 2 feats every time, usually 3. Call it 30, plus 2 more for the actual feats you get from class levels. I'd say, on average, Wizard levels are worth somewhere between 2.5 and 3 feats on average.</p><p></p><p>By comparison, consider Fighter 9: you get one daily use of Indomitable. Indomitable is clearly worse than the Lucky feat, by a wide margin, and indeed worse than most other "re-roll the bad thing" effects. It's not that Indomitable is a bad thing to have, it's just clearly not worthy of being a feat all by itself--but that's <em>all you get</em> at Fighter 9, unless your subclass gets special stuff (e.g. Eldritch Knight.) Hence, some Fighter levels are genuinely worth less than a full feat. Fighters <em>at absolute best</em> are worth maybe 2 feats average per level, and that's if we're being incredibly generous.</p><p></p><p>Edit:</p><p>Just actually read the OP. A choice between starting at level 1 with a free feat, or starting at level 2? Take the feat, hands down, unless the cost is that you'll always be locked 1 level lower than your allies, then stay as far away as possible. If the game is using ordinary XP-based levelling, you will eclipse the tiny XP gap in just a few levels, and be 1 feat ahead of your peers. If the levels are locked to being "you are one level behind but have a bonus feat," it's emphatically not worth the cost--you're kneecapping yourself for the rest of your character's existence for a measly feat. </p><p></p><p>Now, <em>maybe</em> if the trade-off was "you start with 1 bonus feat, you're locked 1 level behind, and every time you would choose either an ASI <em>or</em> a feat, you get an ASI <em>and</em> a feat," then it would be worth considering--you'll always be locked a level behind everyone who didn't make that choice, <em>but</em> you'll gain advantages that help bridge some of that gap, so even though the gap gets wider over time, you're growing in ways other characters can't afford to.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9023659, member: 6790260"] Far, far, far, far too little information allowed in the answers to correctly answer it, so I gave the one I think best reflects the complexity of the problem (3 feats) even though that's going to be wrong a lot of the time. If you play a martial character, many levels are only worth one feat--sometimes even less than that. If you play a partial-caster, almost all levels are worth one feat, sometimes two, in rare extremes three (especially for capstones.) If you play a full-caster, almost all levels are worth at least two feats, sometimes three. We can get real simple with this: the equivalent of a single, [I]dedicated[/I] 1st-level spell slot is the majority of the value of a single feat. Spellcasters gain at least one [I]general[/I] spell slot, and at least one additional spell with which that slot might be used, at every single level up through level 11 (inclusive.) Some levels give them [I]multiple[/I] spell slots, and all of these slots are better and more versatile than a single locked 1st-level spell. Hence, every single full-spellcaster level for the first 11 levels is worth at least 2 feats, likely more. Some of those levels also give class or subclass features. There's no way the first 11 levels aren't equivalent to at least 2 feats every time, usually 3. Call it 30, plus 2 more for the actual feats you get from class levels. I'd say, on average, Wizard levels are worth somewhere between 2.5 and 3 feats on average. By comparison, consider Fighter 9: you get one daily use of Indomitable. Indomitable is clearly worse than the Lucky feat, by a wide margin, and indeed worse than most other "re-roll the bad thing" effects. It's not that Indomitable is a bad thing to have, it's just clearly not worthy of being a feat all by itself--but that's [I]all you get[/I] at Fighter 9, unless your subclass gets special stuff (e.g. Eldritch Knight.) Hence, some Fighter levels are genuinely worth less than a full feat. Fighters [I]at absolute best[/I] are worth maybe 2 feats average per level, and that's if we're being incredibly generous. Edit: Just actually read the OP. A choice between starting at level 1 with a free feat, or starting at level 2? Take the feat, hands down, unless the cost is that you'll always be locked 1 level lower than your allies, then stay as far away as possible. If the game is using ordinary XP-based levelling, you will eclipse the tiny XP gap in just a few levels, and be 1 feat ahead of your peers. If the levels are locked to being "you are one level behind but have a bonus feat," it's emphatically not worth the cost--you're kneecapping yourself for the rest of your character's existence for a measly feat. Now, [I]maybe[/I] if the trade-off was "you start with 1 bonus feat, you're locked 1 level behind, and every time you would choose either an ASI [I]or[/I] a feat, you get an ASI [I]and[/I] a feat," then it would be worth considering--you'll always be locked a level behind everyone who didn't make that choice, [I]but[/I] you'll gain advantages that help bridge some of that gap, so even though the gap gets wider over time, you're growing in ways other characters can't afford to. [/QUOTE]
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