Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How many gods is too many gods?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shiroiken" data-source="post: 7403108" data-attributes="member: 6775477"><p>It really depends on how you want to go about it. Greyhawk has hundreds of deities, as does the Realms. Dragonlance has only about 2 dozen, and Dark Sun doesn't really have any. Your setup is particularly well thought out, but I would suggest a few minor changes:</p><p></p><p>8 Overdieties - This works pretty well, but I would just consider them the Greater Gods, because that's how you describe them. I would try to make sure that their alignments are fairly spread out, or perhaps just unaligned (since they are above such things). In general they probably won't have much in the way of direct followers, but they may receive homage in the temples of the 32, since they are the creators.</p><p></p><p>32 Greater Gods - These should be the lesser gods, as they are more active with the world, having the majority of the temples. I would consider reducing this number down, because it makes more sense for there to be more of the racial gods. Swapping the 32 and 20 should work fine.</p><p></p><p>20 Racial Gods - These should be the demi-gods of your world. They probably don't have a lot of direct worship, like the overgods, except among those of the same race. There should be more of these than the 32, and might be tied into their church. They can provide spells, but on a limited basis, so there shouldn't be as many clerics/druids/paladins/rangers as the others.</p><p></p><p>I would organize your religions as such: the lesser gods hold the majority of worshipers, but each of these religions also offers worship to a greater god, plus one or more demi-gods. The specifics of the demi-gods could also be regional, so a demi-god may not be worshiped in all areas. This way allows for each temple/church/religion to provide information on multiple deities, which helps expand knowledge to your players.</p><p></p><p>To provide the information to the players, I'd suggest you have only 2 or 3 religions in your starting area. Provide them with the details of those religions, which should provide somewhere between 6-15 deities to start with. You could also detail a few other religions where are foes of the local religions, but that information is less specific. As you expand the campaign, you can add in new religions as desired.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7403108, member: 6775477"] It really depends on how you want to go about it. Greyhawk has hundreds of deities, as does the Realms. Dragonlance has only about 2 dozen, and Dark Sun doesn't really have any. Your setup is particularly well thought out, but I would suggest a few minor changes: 8 Overdieties - This works pretty well, but I would just consider them the Greater Gods, because that's how you describe them. I would try to make sure that their alignments are fairly spread out, or perhaps just unaligned (since they are above such things). In general they probably won't have much in the way of direct followers, but they may receive homage in the temples of the 32, since they are the creators. 32 Greater Gods - These should be the lesser gods, as they are more active with the world, having the majority of the temples. I would consider reducing this number down, because it makes more sense for there to be more of the racial gods. Swapping the 32 and 20 should work fine. 20 Racial Gods - These should be the demi-gods of your world. They probably don't have a lot of direct worship, like the overgods, except among those of the same race. There should be more of these than the 32, and might be tied into their church. They can provide spells, but on a limited basis, so there shouldn't be as many clerics/druids/paladins/rangers as the others. I would organize your religions as such: the lesser gods hold the majority of worshipers, but each of these religions also offers worship to a greater god, plus one or more demi-gods. The specifics of the demi-gods could also be regional, so a demi-god may not be worshiped in all areas. This way allows for each temple/church/religion to provide information on multiple deities, which helps expand knowledge to your players. To provide the information to the players, I'd suggest you have only 2 or 3 religions in your starting area. Provide them with the details of those religions, which should provide somewhere between 6-15 deities to start with. You could also detail a few other religions where are foes of the local religions, but that information is less specific. As you expand the campaign, you can add in new religions as desired. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How many gods is too many gods?
Top