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How many halflings does it take to screw in a lightbulb
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6085876"><p>Great responses. I think a kot of this boils own to exactly how one visualizes halflings. To me if you go by the standard D&D weights and heights they have a big disadvantage. Bt i dont think they are as helpless as children of the same size, because children havent devloped yet and dont have the kind of muscle mass adults have, so a halfling, though the size of a child is developed and ought to have muscle proportion to their size.</p><p></p><p>still I think this would be an issue for them. I tend to picture halflings being slightly bigger than the ranges given in D&D books. Some of the recent wotc halfling art for Next gets closer to how I imagine them (havent seen all of it so maybe i misunderstood the scale of those images). Even then though while I can picture halflings forming a succesful civilization (in the setting I am develoing they have a coastal trade empire not unlike carthage) I do believe explanations need to be offered for why they can do something like invade a human city (something they might not do a lot but would pribably be neccesary on occassion if they want to maintain or expand their empire).</p><p></p><p>my thoughts so far are:</p><p></p><p>1) they rely heavily on ranged attacks and large siege weapons</p><p>2) they have technological advantages whoch give them an edge (particularly on sea travel)</p><p>3) they use diplomacy, wealth and espionage and only resort to war when it becomes neccesary</p><p>4) they make good use of dwarven auxiliary troops</p><p>5) not an ace at infantry formations but I would imagine halflings have two men fighting as a unit within each formation if that is posible (i.e. two halflings wielding one pike so they increase their mass). </p><p>6) more exotic options are also on the table like bird mounts (that would be wuite an advantage if other races havent mastered it</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6085876"] Great responses. I think a kot of this boils own to exactly how one visualizes halflings. To me if you go by the standard D&D weights and heights they have a big disadvantage. Bt i dont think they are as helpless as children of the same size, because children havent devloped yet and dont have the kind of muscle mass adults have, so a halfling, though the size of a child is developed and ought to have muscle proportion to their size. still I think this would be an issue for them. I tend to picture halflings being slightly bigger than the ranges given in D&D books. Some of the recent wotc halfling art for Next gets closer to how I imagine them (havent seen all of it so maybe i misunderstood the scale of those images). Even then though while I can picture halflings forming a succesful civilization (in the setting I am develoing they have a coastal trade empire not unlike carthage) I do believe explanations need to be offered for why they can do something like invade a human city (something they might not do a lot but would pribably be neccesary on occassion if they want to maintain or expand their empire). my thoughts so far are: 1) they rely heavily on ranged attacks and large siege weapons 2) they have technological advantages whoch give them an edge (particularly on sea travel) 3) they use diplomacy, wealth and espionage and only resort to war when it becomes neccesary 4) they make good use of dwarven auxiliary troops 5) not an ace at infantry formations but I would imagine halflings have two men fighting as a unit within each formation if that is posible (i.e. two halflings wielding one pike so they increase their mass). 6) more exotic options are also on the table like bird mounts (that would be wuite an advantage if other races havent mastered it [/QUOTE]
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