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How many halflings does it take to screw in a lightbulb
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<blockquote data-quote="Mishihari Lord" data-source="post: 6086280" data-attributes="member: 128"><p>If you just want to know according to the rules, then that's easy enough to check. If you want to know according to fantasy precedents as Morrus discussed, then it's whatever you make up. The only meaningful way I can think of to discuss this is in terms of trying to make real-life analogues.</p><p></p><p>So, half height implies one-eighth weight, which in turn implies one-eighth strength, since strength is proportional to muscle mass. That's a huge disadvantage.</p><p></p><p>Half height implies half reach with weapons, probably as big of a disadvantage as strength.</p><p></p><p>On the plus side, you can fit twice as many halflings along a fighting line as humans. This would be a really big advantage if it wasn't outweighed by strength and reach.</p><p></p><p>My rough guess is that in a stand-up fight you'd need about three times as many halflings as humans to make it even. I'd probably put them in teams: two sword and board types to try to hold off any rushes taking advantage of human's superior mass and strength, and one long-spear guy standing behind them to attack.</p><p></p><p>I think that halflings would be much more effective in hit and run attacks from cover. Their smaller size makes it easier to find cover and easier to hide, and in LOTR at least, they're supposed to be good with missile weapons. If they can avoid closing with humans, I'd say unit strength would be one to one. (The humans' equalizing factor in this case would be their greater strength, giving greater range and missile impact)</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 6086280, member: 128"] If you just want to know according to the rules, then that's easy enough to check. If you want to know according to fantasy precedents as Morrus discussed, then it's whatever you make up. The only meaningful way I can think of to discuss this is in terms of trying to make real-life analogues. So, half height implies one-eighth weight, which in turn implies one-eighth strength, since strength is proportional to muscle mass. That's a huge disadvantage. Half height implies half reach with weapons, probably as big of a disadvantage as strength. On the plus side, you can fit twice as many halflings along a fighting line as humans. This would be a really big advantage if it wasn't outweighed by strength and reach. My rough guess is that in a stand-up fight you'd need about three times as many halflings as humans to make it even. I'd probably put them in teams: two sword and board types to try to hold off any rushes taking advantage of human's superior mass and strength, and one long-spear guy standing behind them to attack. I think that halflings would be much more effective in hit and run attacks from cover. Their smaller size makes it easier to find cover and easier to hide, and in LOTR at least, they're supposed to be good with missile weapons. If they can avoid closing with humans, I'd say unit strength would be one to one. (The humans' equalizing factor in this case would be their greater strength, giving greater range and missile impact) [/QUOTE]
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