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How many halflings does it take to screw in a lightbulb
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<blockquote data-quote="Hand of Evil" data-source="post: 6086296" data-attributes="member: 371"><p>First you have to look at the abilites of Halflings (see SBLOCK) but the most important is: </p><ul> <li data-xf-list-type="ul">Combat - Halflings prefer to fight defensively, usually hiding and launching ranged attacks as the foe approaches. Their tactics are very much like those of elves but place more emphasis on cover and concealment and less on mobility. </li> </ul><p></p><p>To me that means, up to 75% cover at any given time, plus as favor class of Rogue, lots of back attacks. </p><p></p><p>These guys are snipers of the D&D world, they don't screw in lightbulds, they shoot them out! </p><p></p><p>[sblock]</p><p></p><p>Halfling Traits (Ex)</p><p>Halflings possess the following racial traits. </p><p></p><p>+2 Dexterity, -2 Strength. </p><p>Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters. </p><p>A halfling’s base land speed is 20 feet. </p><p>+2 racial bonus on Climb, Jump, and Move Silently checks. </p><p>+1 racial bonus on all saving throws. </p><p>+2 morale bonus on saving throws against fear. This bonus stacks with the halfling’s +1 bonus on saving throws in general. </p><p>+1 racial bonus on attack rolls with thrown weapons and slings. </p><p>+2 racial bonus on Listen checks. </p><p>Automatic Languages: Common, Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Orc. </p><p>Favored Class: Rogue. </p><p>[/sblock]</p><p></p><p>Note sure if I agree with weapon focus of longsword but does balance ranged and melee.</p><p></p><p>Note: normally play WFRP.v2 and use them as a mafia.</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 6086296, member: 371"] First you have to look at the abilites of Halflings (see SBLOCK) but the most important is: [LIST] [*]Combat - Halflings prefer to fight defensively, usually hiding and launching ranged attacks as the foe approaches. Their tactics are very much like those of elves but place more emphasis on cover and concealment and less on mobility. [/LIST] To me that means, up to 75% cover at any given time, plus as favor class of Rogue, lots of back attacks. These guys are snipers of the D&D world, they don't screw in lightbulds, they shoot them out! [sblock] Halfling Traits (Ex) Halflings possess the following racial traits. +2 Dexterity, -2 Strength. Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters. A halfling’s base land speed is 20 feet. +2 racial bonus on Climb, Jump, and Move Silently checks. +1 racial bonus on all saving throws. +2 morale bonus on saving throws against fear. This bonus stacks with the halfling’s +1 bonus on saving throws in general. +1 racial bonus on attack rolls with thrown weapons and slings. +2 racial bonus on Listen checks. Automatic Languages: Common, Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Orc. Favored Class: Rogue. [/sblock] Note sure if I agree with weapon focus of longsword but does balance ranged and melee. Note: normally play WFRP.v2 and use them as a mafia. [/QUOTE]
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