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How many hardcore roleplayers are in your group?
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<blockquote data-quote="Zelda Themelin" data-source="post: 1383786" data-attributes="member: 167"><p>I used to be more into "role-playing", but now I am more into "roll-playing". Not that I was ever that hard-core anyway you describe. </p><p></p><p>And those that were, were always playing their same personal pet-peaves from game to game. That made their character concepts mostly irrating, and they wanted too much 'alone playing with npc time from dm'. Those people, yep I've know about 7 of them.</p><p></p><p>Yep, I speak in character and stuff, but that is kind of hard to keep up with motivation to do that all the time, when rest of the group doesn't, most of the time.</p><p></p><p>I wouldn't probably do that either very well, even with different group who get into characters more, because I've been hanging with these large groups for too long time 8+ persons. And I've become pretty plot-critical. And when I don't get my character concept through more or less intact I just make another goody-two-shoe cleric/healer no-one else wants to play but still needs. Or another "I just want get rich" fighter-rogue. And in this another dm:s games (one with those real large groups) he keeps fudging dice rolls, so that it's almost impossible to die. This takes away joys of challenge for me. Fudging for rolls of random bad luck is ok by me, but doing that all the time sucks. I prefer deaths over this. Not that I miss those games with 2 dead characters per player per session avarage.</p><p></p><p>Maybe this is one of the reasons I don't get into characters so much nowdays.</p><p></p><p>I roleplay as dm much better my npc (imitating accents and all). Perhaps I should kick myself to dm more, but I am...well lazy.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 1383786, member: 167"] I used to be more into "role-playing", but now I am more into "roll-playing". Not that I was ever that hard-core anyway you describe. And those that were, were always playing their same personal pet-peaves from game to game. That made their character concepts mostly irrating, and they wanted too much 'alone playing with npc time from dm'. Those people, yep I've know about 7 of them. Yep, I speak in character and stuff, but that is kind of hard to keep up with motivation to do that all the time, when rest of the group doesn't, most of the time. I wouldn't probably do that either very well, even with different group who get into characters more, because I've been hanging with these large groups for too long time 8+ persons. And I've become pretty plot-critical. And when I don't get my character concept through more or less intact I just make another goody-two-shoe cleric/healer no-one else wants to play but still needs. Or another "I just want get rich" fighter-rogue. And in this another dm:s games (one with those real large groups) he keeps fudging dice rolls, so that it's almost impossible to die. This takes away joys of challenge for me. Fudging for rolls of random bad luck is ok by me, but doing that all the time sucks. I prefer deaths over this. Not that I miss those games with 2 dead characters per player per session avarage. Maybe this is one of the reasons I don't get into characters so much nowdays. I roleplay as dm much better my npc (imitating accents and all). Perhaps I should kick myself to dm more, but I am...well lazy. [/QUOTE]
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