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How many hardcore roleplayers are in your group?
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<blockquote data-quote="Lord Judas" data-source="post: 1384089" data-attributes="member: 16154"><p>Id say 3 in my group of 5, but one of them is a total newbie (4th *session I think), and only by barsoomcore's definition. Occasionally even the best slip and say "I talk to the Bartender...". My 02, Ive found that rich NPC's help this process. I created a small town and defined almost every person with a Name, one line description (or more for special NPCs), Job, and a few personality words like "Timid, Amicable, arrogant". So when they say "I go to see the bartender..." I immediately go "You see Cill working the bar, he greets you: "Hi, hows it going today?" So far, this seems to prompt the player to respond in character- because saying "I tell him im fine" sounds absurd perhaps...</p><p></p><p>But no, theres no dressing up. I throw in an accent or two, but not much. I do somethings with emotion, but not everything. Rich Descriptions add to the whole deal.</p><p></p><p>Now granted, this was a TON of prepwork, but I am a programmer so I made an NPC class to hold data (C#) and organized them on an array list. Then I made a windows form with a drop down that has all the NPC names on it. Now its all available in point n click. Yes, I use the laptop while running the game. It was also quick n dirty code (hardcoded data). Also 20000names.com is a goldmine of authentic names in any language.</p><p></p><p>My only fear is that the characters will eventually outgrow my little town and ill be painted into a corner...</p></blockquote><p></p>
[QUOTE="Lord Judas, post: 1384089, member: 16154"] Id say 3 in my group of 5, but one of them is a total newbie (4th *session I think), and only by barsoomcore's definition. Occasionally even the best slip and say "I talk to the Bartender...". My 02, Ive found that rich NPC's help this process. I created a small town and defined almost every person with a Name, one line description (or more for special NPCs), Job, and a few personality words like "Timid, Amicable, arrogant". So when they say "I go to see the bartender..." I immediately go "You see Cill working the bar, he greets you: "Hi, hows it going today?" So far, this seems to prompt the player to respond in character- because saying "I tell him im fine" sounds absurd perhaps... But no, theres no dressing up. I throw in an accent or two, but not much. I do somethings with emotion, but not everything. Rich Descriptions add to the whole deal. Now granted, this was a TON of prepwork, but I am a programmer so I made an NPC class to hold data (C#) and organized them on an array list. Then I made a windows form with a drop down that has all the NPC names on it. Now its all available in point n click. Yes, I use the laptop while running the game. It was also quick n dirty code (hardcoded data). Also 20000names.com is a goldmine of authentic names in any language. My only fear is that the characters will eventually outgrow my little town and ill be painted into a corner... [/QUOTE]
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