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General Tabletop Discussion
*Dungeons & Dragons
How many healing potions do you give your party?
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<blockquote data-quote="Seramus" data-source="post: 9718835" data-attributes="member: 6812658"><p>I hand out a couple every 'adventuring area'. For example, here is a short list of consumables they found in the dorm rooms of a Hogwarts style wizard academy:</p><p></p><p>24 intact onyx and marble figures worth 10gp each.</p><p>1 bottle of glue.</p><p>3 slender red vials that heal 12 HP.</p><p>1 shimmering blue vial that casts Shield.</p><p>1 bulbous round flask with purple liquid inside full of small pink bubbles that never dissipate. DC14 Polymorph.</p><p></p><p>1 ground up ingredients. DC14 or fall asleep.</p><p>3 white pills that grant advantage on concentration for 1 hour.</p><p>2 pouches of strange powder that makes you happy, energetic, and talkative for 1 hour.</p><p>4 paper rolled sticks of herbs that suppress stress and strong emotional responses for 1 hour.</p><p>6 runestones that explode for 2d6 thunder damage across a 20' radius when thrown.</p><p></p><p>Scroll 1 - Two copies of Disguise Self.</p><p>Scroll 2 - Two copies of Protection from Evil.</p><p>Scroll 3 - Summon Beetle, Scorching Ray, and Displacement.</p></blockquote><p></p>
[QUOTE="Seramus, post: 9718835, member: 6812658"] I hand out a couple every 'adventuring area'. For example, here is a short list of consumables they found in the dorm rooms of a Hogwarts style wizard academy: 24 intact onyx and marble figures worth 10gp each. 1 bottle of glue. 3 slender red vials that heal 12 HP. 1 shimmering blue vial that casts Shield. 1 bulbous round flask with purple liquid inside full of small pink bubbles that never dissipate. DC14 Polymorph. 1 ground up ingredients. DC14 or fall asleep. 3 white pills that grant advantage on concentration for 1 hour. 2 pouches of strange powder that makes you happy, energetic, and talkative for 1 hour. 4 paper rolled sticks of herbs that suppress stress and strong emotional responses for 1 hour. 6 runestones that explode for 2d6 thunder damage across a 20' radius when thrown. Scroll 1 - Two copies of Disguise Self. Scroll 2 - Two copies of Protection from Evil. Scroll 3 - Summon Beetle, Scorching Ray, and Displacement. [/QUOTE]
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Community
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How many healing potions do you give your party?
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