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How many hit points do you have?
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<blockquote data-quote="oxybe" data-source="post: 6288976" data-attributes="member: 80033"><p>hit points, thematically, is just plot armor. it's how much abuse your character can take before they drop unconscious or die.</p><p></p><p>for the most part, when it comes to combat, it tends to fall into a weird inbetween realm of "how consistent is the GM going to be" and "how do i want to portray my character"</p><p></p><p>basically a character that's rather agile is treating HP as close calls whereas your john-mcclain-esque PC treats every HP as meat points: every hit is a wound and blood is drawn. </p><p></p><p>outside of combat it's simple threat assessment: "should this go wrong, do i think i can come out of it relatively safely?" as seen through your own personal view. a big old pendulum axe trap, for example could be a close shave as the PC jumps back/forwards at the last second, giving his cloak a nice shave or it could be that the character manages to get through but is left with a wound on his leg as it grazes him before he fully passes the threshold.</p><p></p><p>basically, my view of HP is "whatever plot armor fits your character better, you know the PC better then I do"</p></blockquote><p></p>
[QUOTE="oxybe, post: 6288976, member: 80033"] hit points, thematically, is just plot armor. it's how much abuse your character can take before they drop unconscious or die. for the most part, when it comes to combat, it tends to fall into a weird inbetween realm of "how consistent is the GM going to be" and "how do i want to portray my character" basically a character that's rather agile is treating HP as close calls whereas your john-mcclain-esque PC treats every HP as meat points: every hit is a wound and blood is drawn. outside of combat it's simple threat assessment: "should this go wrong, do i think i can come out of it relatively safely?" as seen through your own personal view. a big old pendulum axe trap, for example could be a close shave as the PC jumps back/forwards at the last second, giving his cloak a nice shave or it could be that the character manages to get through but is left with a wound on his leg as it grazes him before he fully passes the threshold. basically, my view of HP is "whatever plot armor fits your character better, you know the PC better then I do" [/QUOTE]
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How many hit points do you have?
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