Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How many hit points do you have?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6289125" data-attributes="member: 4937"><p>Both hit points and levels are treated as pure metaconstructs. Neither exists in the game world and its not possible to discover hit points or level, nor have any magical effect be triggered on or by hit points. For that matter, class per say is also a meta-contruct, but in some cases there is a very tight relationship between the metagame class and the character's in game station in life, relationship to the world, and chosen profession. A character with the cleric class knows he is a cleric and is in the game world a cleric. A character with the cleric class doesnt' know in game whether he is a multi-classed cleric/expert though, nor does he really understand what that means (because it doesn't mean anything in game, class being just an abstraction of concrete in game world skills that are usually acquired together), but to the extent that multiclassing reflects specific periods of his life history he might know that.</p><p></p><p>Characters know how seriously they are wounded, and can convey this to other characters. In general, I don't squash players telling other players how many hit points they've lost because not everyone is of such a thespian inclination and it tends to slow down gameplay in larger groups if you are that hardnosed about being IC. But their characters can't refer to hit points in character, and NPCs never do so.</p><p></p><p>It is possible to use a heal check to tell how seriously someone else is wounded, but the same result is obtained if a person with 10 hit points has 2 hit points left or a person with 100 hit points has 20 hit points left. Both are assumed to have more or less equivalent injuries - in both cases quite serious and ugly looking but not crippling or life threatening. Although often we could make distinctions about how the injuries were obtained, even that is not certain. The characters know that they are feeling tired, achey, or pained by their injuries but they can still grit through them (although presumably a less than heroic character would not want to and would require motivation to do so). Neither character would exactly know that the next blow they took was likely to be quite serious (and after all, in the case of the character with 20 hit points, it might not be), but they'd certainly both understand that they couldn't take much more of this, their luck was running out, and they'd have a hard time fighting through the pain to avoid any more danger. </p><p></p><p>It is also possible to appraise whether or not someone is more skillful than you at a particular task if you observe them performing the task for a reasonable period, and in D&D this implies level but does not prove it nor does it obtain an exacting figure. For example, if you watch another character fight or spar against them, you can reasonably quickly establish if they know what they are doing or if they know more than you do. But you can't establish their level (which could be multi-classed)</p><p></p><p>Although levels don't exist, it is possible for spellcasters in game to effectively know the level of other spellcasters because the level of a spell is something that explicitly exists in the game world. A wizard that can cast 5th level spells is said to have "penetrated the 5th circle of mysteries". The title Archmage can be claimed by a wizard that has "penetrated the 9th circle of mysteries". The particular path of learning to reach the next circle of understanding is formalized among wizards, but no one thinks or talks about it in terms like levels and if you asked wizards about graduations among wizardry they'd say that there were 10 - it doesn't really occur to them that a Wizard that can cast 4th level spells might be 7th or 8th level. For one thing, a potent hedge mage might be 9th or 10th level, but if he only has a 14 Int, he won't penetrate the 5th circle of mystery (5th level spells) and so as far as the wizards are concerned 7th, 8th, 9th, or 10th level all look the same. Being able to cast a certain number of spells of a given level doesn't prove anything either, as that's dependent on Intelligence, Feats, and so forth. Inside the game world, the level of the wizard is still an abstraction for the concrete thing of being of a particular skill in his chosen profession.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6289125, member: 4937"] Both hit points and levels are treated as pure metaconstructs. Neither exists in the game world and its not possible to discover hit points or level, nor have any magical effect be triggered on or by hit points. For that matter, class per say is also a meta-contruct, but in some cases there is a very tight relationship between the metagame class and the character's in game station in life, relationship to the world, and chosen profession. A character with the cleric class knows he is a cleric and is in the game world a cleric. A character with the cleric class doesnt' know in game whether he is a multi-classed cleric/expert though, nor does he really understand what that means (because it doesn't mean anything in game, class being just an abstraction of concrete in game world skills that are usually acquired together), but to the extent that multiclassing reflects specific periods of his life history he might know that. Characters know how seriously they are wounded, and can convey this to other characters. In general, I don't squash players telling other players how many hit points they've lost because not everyone is of such a thespian inclination and it tends to slow down gameplay in larger groups if you are that hardnosed about being IC. But their characters can't refer to hit points in character, and NPCs never do so. It is possible to use a heal check to tell how seriously someone else is wounded, but the same result is obtained if a person with 10 hit points has 2 hit points left or a person with 100 hit points has 20 hit points left. Both are assumed to have more or less equivalent injuries - in both cases quite serious and ugly looking but not crippling or life threatening. Although often we could make distinctions about how the injuries were obtained, even that is not certain. The characters know that they are feeling tired, achey, or pained by their injuries but they can still grit through them (although presumably a less than heroic character would not want to and would require motivation to do so). Neither character would exactly know that the next blow they took was likely to be quite serious (and after all, in the case of the character with 20 hit points, it might not be), but they'd certainly both understand that they couldn't take much more of this, their luck was running out, and they'd have a hard time fighting through the pain to avoid any more danger. It is also possible to appraise whether or not someone is more skillful than you at a particular task if you observe them performing the task for a reasonable period, and in D&D this implies level but does not prove it nor does it obtain an exacting figure. For example, if you watch another character fight or spar against them, you can reasonably quickly establish if they know what they are doing or if they know more than you do. But you can't establish their level (which could be multi-classed) Although levels don't exist, it is possible for spellcasters in game to effectively know the level of other spellcasters because the level of a spell is something that explicitly exists in the game world. A wizard that can cast 5th level spells is said to have "penetrated the 5th circle of mysteries". The title Archmage can be claimed by a wizard that has "penetrated the 9th circle of mysteries". The particular path of learning to reach the next circle of understanding is formalized among wizards, but no one thinks or talks about it in terms like levels and if you asked wizards about graduations among wizardry they'd say that there were 10 - it doesn't really occur to them that a Wizard that can cast 4th level spells might be 7th or 8th level. For one thing, a potent hedge mage might be 9th or 10th level, but if he only has a 14 Int, he won't penetrate the 5th circle of mystery (5th level spells) and so as far as the wizards are concerned 7th, 8th, 9th, or 10th level all look the same. Being able to cast a certain number of spells of a given level doesn't prove anything either, as that's dependent on Intelligence, Feats, and so forth. Inside the game world, the level of the wizard is still an abstraction for the concrete thing of being of a particular skill in his chosen profession. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How many hit points do you have?
Top