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How many hit points do you have?
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<blockquote data-quote="billd91" data-source="post: 6289984" data-attributes="member: 3400"><p>There's never a middle ground with you, is there? It's either one extreme or another. Either the PC has to think anything can kill him in one shot and the player has to play accordingly or the PC knows his exact hit points just the like the player and acts accordingly. The PC <strong>can't</strong> have a vague notion that he may be up to snuff... or not... depending on his own internal assessment.</p><p></p><p>Besides, if the PC can never have the idea he's a big damn hero then you can't play out situations in which the hero, despite being covered by a weapon, turns the tables on his enemies - something we see a lot in movies and comics. Granted, you see it a lot with superhero comics but mainly with the martial oriented ones who aren't necessarily that much different from advanced level D&D characters. And these sorts of scenes are exciting to play out. Take the situation from X-Men 133 in which Wolverine, while taking apart the guards in the Hellfire Club has a pistol put to his head by an elite mercenary. Rather than play hostage, Wolverine turns the tables on the guard and throws him into the ballroom. He does that because, despite being in a situation that would kill less-skilled combatants, he's got confidence in his abilities. Admittedly, his adamantium-laced skull is bulletproof but his superior skill allows him to pull it off. Why is that not the case with higher-level PCs in D&D?</p></blockquote><p></p>
[QUOTE="billd91, post: 6289984, member: 3400"] There's never a middle ground with you, is there? It's either one extreme or another. Either the PC has to think anything can kill him in one shot and the player has to play accordingly or the PC knows his exact hit points just the like the player and acts accordingly. The PC [b]can't[/b] have a vague notion that he may be up to snuff... or not... depending on his own internal assessment. Besides, if the PC can never have the idea he's a big damn hero then you can't play out situations in which the hero, despite being covered by a weapon, turns the tables on his enemies - something we see a lot in movies and comics. Granted, you see it a lot with superhero comics but mainly with the martial oriented ones who aren't necessarily that much different from advanced level D&D characters. And these sorts of scenes are exciting to play out. Take the situation from X-Men 133 in which Wolverine, while taking apart the guards in the Hellfire Club has a pistol put to his head by an elite mercenary. Rather than play hostage, Wolverine turns the tables on the guard and throws him into the ballroom. He does that because, despite being in a situation that would kill less-skilled combatants, he's got confidence in his abilities. Admittedly, his adamantium-laced skull is bulletproof but his superior skill allows him to pull it off. Why is that not the case with higher-level PCs in D&D? [/QUOTE]
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