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How many hit points do you have?
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<blockquote data-quote="delericho" data-source="post: 6290003" data-attributes="member: 22424"><p>In principle, characters should know their health in broad terms - I'm fine, I've got a few scratches, I'm bloodied, this is getting serious. But, equally, in principle characters should always operate in the belief that even one good hit with a longsword could prove fatal, even if they have 100 hit points because that's the realistic position.</p><p></p><p>In practice, characters know <em>exactly</em> how many hit points they have, how much damage they're likely to take from the next few incoming attacks, and can calculate accordingly. Only in the case of a critical hit or a surprise attack should they ever be very surprised at the amount of damage they take. Because, quite simply, the life-or-death of the PC is too important to expect the player to <em>really</em> avoid metagaming. IMX, attempts to fight that reality are an exercise in frustration - better, IMO, just to go with it.</p></blockquote><p></p>
[QUOTE="delericho, post: 6290003, member: 22424"] In principle, characters should know their health in broad terms - I'm fine, I've got a few scratches, I'm bloodied, this is getting serious. But, equally, in principle characters should always operate in the belief that even one good hit with a longsword could prove fatal, even if they have 100 hit points because that's the realistic position. In practice, characters know [i]exactly[/i] how many hit points they have, how much damage they're likely to take from the next few incoming attacks, and can calculate accordingly. Only in the case of a critical hit or a surprise attack should they ever be very surprised at the amount of damage they take. Because, quite simply, the life-or-death of the PC is too important to expect the player to [I]really[/I] avoid metagaming. IMX, attempts to fight that reality are an exercise in frustration - better, IMO, just to go with it. [/QUOTE]
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How many hit points do you have?
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