Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How many hit points do you have?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6290052" data-attributes="member: 4937"><p>I think you are speaking about more of a sterotypical 'Beer and Pretzels' (or even Mt. Dew and Pizza) sort of game than D&D generally. The tropes you are questioning are real and common, or they wouldn't be well known tropes, but they aren't necessarily universal to all tables.</p><p></p><p>I've had groups refuse to let new PC's into the party unless IC justification was provided. At times this has led to two parallel parties that play alternated between. One session I ran for some new players took this to such extreme, that by the end of the session the good aligned PCs and the evil aligned PCs were in rival organizations! (I wish I could have continued that play, they were making great story.) One group I knew of had a party that had an IC falling out, and split and the DM ran the characters as separate parties on separate nights because the two groups of PC's were trying to kill each other - and everyone was loving it. I had another game for new players memorably end with the equivalent of the party attacking the total stranger in the bar (another PC) and a near TPK that everyone was laughing about. I've had new PC's go several sessions before they gained enough acceptance from the other PCs to get 'into the party'. I've seen PC's introduced as hirelings, and players go several sessions before being promoted up to getting a full share of party treasure. Heck, I've actually been that PC, being interviewed by the party in a line of henchmen explaining to the party what useful skills I could bring and hired along with the NPCs. </p><p></p><p>There are plenty of ways to do this in a way that makes sense to the narrative, especially if you are willing to let the DM work you into the story. Think about for example Star Wars the movie (A New Hope) from the perspective of being an actual RPG with C3P0 and R2D2 being the original party and how new PC's were added, and sometimes removed, from the campaign and how they were worked into the original story line of the droid's mission.</p><p></p><p>Likewise, I've been in the group that 'retired' and 'settled down' upon becoming fabulously rich. </p><p></p><p>And if you are still designing dungeons with monsters that just set around 40 years after the publication of the 1st dungeon, you are doing it wrong. There might have been some justification for static dungeons with no believable economy or ecology and rooms containing red dragons with no exits big enough to let the red dragon out back in 1975 or something, but really, the only justification for that now is that you are 10 or something.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6290052, member: 4937"] I think you are speaking about more of a sterotypical 'Beer and Pretzels' (or even Mt. Dew and Pizza) sort of game than D&D generally. The tropes you are questioning are real and common, or they wouldn't be well known tropes, but they aren't necessarily universal to all tables. I've had groups refuse to let new PC's into the party unless IC justification was provided. At times this has led to two parallel parties that play alternated between. One session I ran for some new players took this to such extreme, that by the end of the session the good aligned PCs and the evil aligned PCs were in rival organizations! (I wish I could have continued that play, they were making great story.) One group I knew of had a party that had an IC falling out, and split and the DM ran the characters as separate parties on separate nights because the two groups of PC's were trying to kill each other - and everyone was loving it. I had another game for new players memorably end with the equivalent of the party attacking the total stranger in the bar (another PC) and a near TPK that everyone was laughing about. I've had new PC's go several sessions before they gained enough acceptance from the other PCs to get 'into the party'. I've seen PC's introduced as hirelings, and players go several sessions before being promoted up to getting a full share of party treasure. Heck, I've actually been that PC, being interviewed by the party in a line of henchmen explaining to the party what useful skills I could bring and hired along with the NPCs. There are plenty of ways to do this in a way that makes sense to the narrative, especially if you are willing to let the DM work you into the story. Think about for example Star Wars the movie (A New Hope) from the perspective of being an actual RPG with C3P0 and R2D2 being the original party and how new PC's were added, and sometimes removed, from the campaign and how they were worked into the original story line of the droid's mission. Likewise, I've been in the group that 'retired' and 'settled down' upon becoming fabulously rich. And if you are still designing dungeons with monsters that just set around 40 years after the publication of the 1st dungeon, you are doing it wrong. There might have been some justification for static dungeons with no believable economy or ecology and rooms containing red dragons with no exits big enough to let the red dragon out back in 1975 or something, but really, the only justification for that now is that you are 10 or something. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How many hit points do you have?
Top