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<blockquote data-quote="Lanefan" data-source="post: 6290107" data-attributes="member: 29398"><p>From my view he's talking about D&D, period.</p><p>Pretty much all of these have happened in our beer-and-chips games (the only way to play, IMO!) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> along with murderous infighting while in the field, tricks, in-party plots, etc. (occasionally, some adventuring gets done as well) It helps (or doesn't, depending on your view of such things) that in my current campaign non-Clerics tend to see Wisdom as a dump stat... </p><p></p><p>Lord of the Rings is another excellent example of this. The party starts as Frodo and Sam, they pick up Merry, Pippin and Strider during what in D&D would be their first adventure (journey to Rivendell). There they pick up a bunch of other people, becoming a party of 9. This party goes into the field and: loses two characters, gets split into three smaller parties (two of which later end up reuniting and interweaving), one of the parties picks up a few new characters (e.g. Eowyn), a character is resurrected, etrc., etc. To me that's how it should work; a party isn't (or shouldn't be) completely static in its membership or makeup as time goes on.</p><p></p><p>I take mild offense to this.</p><p></p><p>You're seeking "justification" where none is really needed; and if someone insists on it it's easy enough to dream something up. But part of the fun is wondering *how* that dragon ever got in there (or did it just hatch there and never leave?), and why it hasn't eaten the tasty goblins just down the hall... And to me economics is the root of all evil in real life; I'll be damned if I'll let it get in the way of a fun D&D game! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sure, it can be useful sometimes to know why each monster is where it is, and what it's doing, and to what end; but sometimes it's just as much if not more fun to just go with the gonzo!</p><p></p><p>Lan-"for a fine example of gonzo dungeon design I give you <em>Sword of Hope</em> by Judges' Guild; believe me, it plays way better than it reads"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6290107, member: 29398"] From my view he's talking about D&D, period. Pretty much all of these have happened in our beer-and-chips games (the only way to play, IMO!) :) along with murderous infighting while in the field, tricks, in-party plots, etc. (occasionally, some adventuring gets done as well) It helps (or doesn't, depending on your view of such things) that in my current campaign non-Clerics tend to see Wisdom as a dump stat... Lord of the Rings is another excellent example of this. The party starts as Frodo and Sam, they pick up Merry, Pippin and Strider during what in D&D would be their first adventure (journey to Rivendell). There they pick up a bunch of other people, becoming a party of 9. This party goes into the field and: loses two characters, gets split into three smaller parties (two of which later end up reuniting and interweaving), one of the parties picks up a few new characters (e.g. Eowyn), a character is resurrected, etrc., etc. To me that's how it should work; a party isn't (or shouldn't be) completely static in its membership or makeup as time goes on. I take mild offense to this. You're seeking "justification" where none is really needed; and if someone insists on it it's easy enough to dream something up. But part of the fun is wondering *how* that dragon ever got in there (or did it just hatch there and never leave?), and why it hasn't eaten the tasty goblins just down the hall... And to me economics is the root of all evil in real life; I'll be damned if I'll let it get in the way of a fun D&D game! :) Sure, it can be useful sometimes to know why each monster is where it is, and what it's doing, and to what end; but sometimes it's just as much if not more fun to just go with the gonzo! Lan-"for a fine example of gonzo dungeon design I give you [I]Sword of Hope[/I] by Judges' Guild; believe me, it plays way better than it reads"-efan [/QUOTE]
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