Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How many hit points do you have?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dungeonman" data-source="post: 6290164" data-attributes="member: 6775975"><p>Based on the back-and-forth, I think I'm talking about:</p><p></p><p>Gonzo campaign, un-self-aware PCs:</p><p>Hit points as purely meta or not is irrelavent, since PCs probably aren't rational characters and aren't self-aware of why they do what they do. Such a character would jump off a cliff and keep going, without ever wondering how that was possible.</p><p></p><p>Gonzo campaign, self-aware PCs:</p><p>Hit points are indirectly observable in-character. PCs can be roleplayed *as if* they "know" their hit points. The rationales could be gonzo: "Look, I've fallen 100' several times before and didn't die, so trust me, I'm not being suicidal. I can probably grab one of those jutting rocks on my way down."</p><p></p><p>Gritty campaign, self-aware PCs:</p><p>Hit points are purely meta and are not observed in-character. However, PCs are roleplayed as if self-aware rational beings. If the group is cognizant of an anomaly, like being unable to commit suicide if you have a 100 hit points, then the DM and players might:</p><p>a) avoid introducing such anomalies into the storyline (ie., never try to commit suicide)</p><p>b) introduce a satisfyingly rational story element ("by the gods, any attempts at suicide will fail until the Raven Queen is done with you")</p><p>c) evoke Rule Zero (ie., extra hit points by level are a gift, not a right, which is negated when trying to commit suicide / suicide by cliff jumping causes maximum damage)</p><p></p><p>Gritty campaign, un-self-aware PCs:</p><p>As above, but in-game rationality isn't prioritized as much as the players aren't questioning in-game events through their characters</p></blockquote><p></p>
[QUOTE="Dungeonman, post: 6290164, member: 6775975"] Based on the back-and-forth, I think I'm talking about: Gonzo campaign, un-self-aware PCs: Hit points as purely meta or not is irrelavent, since PCs probably aren't rational characters and aren't self-aware of why they do what they do. Such a character would jump off a cliff and keep going, without ever wondering how that was possible. Gonzo campaign, self-aware PCs: Hit points are indirectly observable in-character. PCs can be roleplayed *as if* they "know" their hit points. The rationales could be gonzo: "Look, I've fallen 100' several times before and didn't die, so trust me, I'm not being suicidal. I can probably grab one of those jutting rocks on my way down." Gritty campaign, self-aware PCs: Hit points are purely meta and are not observed in-character. However, PCs are roleplayed as if self-aware rational beings. If the group is cognizant of an anomaly, like being unable to commit suicide if you have a 100 hit points, then the DM and players might: a) avoid introducing such anomalies into the storyline (ie., never try to commit suicide) b) introduce a satisfyingly rational story element ("by the gods, any attempts at suicide will fail until the Raven Queen is done with you") c) evoke Rule Zero (ie., extra hit points by level are a gift, not a right, which is negated when trying to commit suicide / suicide by cliff jumping causes maximum damage) Gritty campaign, un-self-aware PCs: As above, but in-game rationality isn't prioritized as much as the players aren't questioning in-game events through their characters [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How many hit points do you have?
Top