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How many hit points do you have?
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<blockquote data-quote="pemerton" data-source="post: 6291803" data-attributes="member: 42582"><p>This depends very heavily on which edition you're talking about. For instance, in 4e acquiring treasure isn't a source of XP; it's a <em>consequence</em> of XP (because XP drives levels, and levels drive treasure parcels).</p><p></p><p>XP are earned by completing quests, engaging with and resolving challenges, and free roleplaying that drives the ingame situation forward: in other words, for playing the game (as the designers conceive of it). The basic idea is that 12 or so hours of playing the game in this sense, with a 5-player group, will earn a level's worth of XP.</p><p></p><p>This seems to be an artefact of 2nd ed AD&D and 3E. In AD&D, for instance, there is no particular incentive to kill goblins - the incentive is to loot them. And in 4e there is no particular incentive to kill goblins, unless that is the particular way you want to engage the ingame situation and thereby drive the game onwards.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6291803, member: 42582"] This depends very heavily on which edition you're talking about. For instance, in 4e acquiring treasure isn't a source of XP; it's a [I]consequence[/I] of XP (because XP drives levels, and levels drive treasure parcels). XP are earned by completing quests, engaging with and resolving challenges, and free roleplaying that drives the ingame situation forward: in other words, for playing the game (as the designers conceive of it). The basic idea is that 12 or so hours of playing the game in this sense, with a 5-player group, will earn a level's worth of XP. This seems to be an artefact of 2nd ed AD&D and 3E. In AD&D, for instance, there is no particular incentive to kill goblins - the incentive is to loot them. And in 4e there is no particular incentive to kill goblins, unless that is the particular way you want to engage the ingame situation and thereby drive the game onwards. [/QUOTE]
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How many hit points do you have?
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