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How many hit points do you have?
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<blockquote data-quote="Dungeonman" data-source="post: 6292223" data-attributes="member: 6775975"><p>Then this is going to sound very obvious, but in those cases where players don't know or don't think about what the metagame construct means in the fiction (either in general, or at any one point in the story) then obviously the character couldn't know either in-game.</p><p></p><p>I think the implication of the OP is whether the player has "permission" of sorts to roleplay the PC to do X when the player knows Y.</p><p></p><p>For example, if the PC has 50 hit points facing against a 5 hp goblin, then:</p><p>- if the PC "knows" this, the player has "permission" to roleplay the PC in a brave confident manner</p><p>- if the PC does not "know" this, the PC could be brave ("die puny goblin") or cowardly ("run away") or cautious ("maybe we should negotiate with the goblin") and all options are equally valid</p><p></p><p>If 4E embraces the metagame, then the player doesn't need any "permission" to roleplay the PC within the rules. One way or another, the story will follow. In that case, I think this poll is rather irrelevant.</p><p></p><p>In previous editions, this is an issue, that I don't think has been addressed satisfyingly in D&D culture as a whole, because:</p><p>1) Let's be honest here -- most people probably didn't and don't care</p><p>2) From a game play perspective, the PCs should "know" their hit points anyway. Who wants to be in the position of the epic fighter begging the cleric for serious healing when he lost only 5 hp?</p><p></p><p>I guess I don't appreciate blindspots in the fiction so much. I don't like 4E if it gives me blindspots with treasure parcels and bloodied conditions and martial healing and such. Then again, I didn't like previous edition blindspots with monsters standing around in rooms for no reason, fighters increasing their swimming skill during a forest/dungeon quest, and many many others. Because that created a schism between what I thought I was "supposed" to do (which usually equals hack and slash, search every room, etc.) vs rp'ing the PC in a rationally interesting way.</p><p></p><p>Necessary evil, I say. Unless I try Ahnehnois' idea of a setting that makes every D&D rule to be "real" in the story too. Hey maybe, D&DN will make that even more satisfying. That would be cool.</p></blockquote><p></p>
[QUOTE="Dungeonman, post: 6292223, member: 6775975"] Then this is going to sound very obvious, but in those cases where players don't know or don't think about what the metagame construct means in the fiction (either in general, or at any one point in the story) then obviously the character couldn't know either in-game. I think the implication of the OP is whether the player has "permission" of sorts to roleplay the PC to do X when the player knows Y. For example, if the PC has 50 hit points facing against a 5 hp goblin, then: - if the PC "knows" this, the player has "permission" to roleplay the PC in a brave confident manner - if the PC does not "know" this, the PC could be brave ("die puny goblin") or cowardly ("run away") or cautious ("maybe we should negotiate with the goblin") and all options are equally valid If 4E embraces the metagame, then the player doesn't need any "permission" to roleplay the PC within the rules. One way or another, the story will follow. In that case, I think this poll is rather irrelevant. In previous editions, this is an issue, that I don't think has been addressed satisfyingly in D&D culture as a whole, because: 1) Let's be honest here -- most people probably didn't and don't care 2) From a game play perspective, the PCs should "know" their hit points anyway. Who wants to be in the position of the epic fighter begging the cleric for serious healing when he lost only 5 hp? I guess I don't appreciate blindspots in the fiction so much. I don't like 4E if it gives me blindspots with treasure parcels and bloodied conditions and martial healing and such. Then again, I didn't like previous edition blindspots with monsters standing around in rooms for no reason, fighters increasing their swimming skill during a forest/dungeon quest, and many many others. Because that created a schism between what I thought I was "supposed" to do (which usually equals hack and slash, search every room, etc.) vs rp'ing the PC in a rationally interesting way. Necessary evil, I say. Unless I try Ahnehnois' idea of a setting that makes every D&D rule to be "real" in the story too. Hey maybe, D&DN will make that even more satisfying. That would be cool. [/QUOTE]
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