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<blockquote data-quote="Campbell" data-source="post: 6292238" data-attributes="member: 16586"><p>I very much see it as similar to the genre blindness you might see in superhero comics. I enjoy the tropes of the genre, but conflicts seem trivial if characters are aware of the fact that they are in a comic book. I mean I love Deadpool, but he's entertaining as a joke because he subverts that genre blindness.</p><p></p><p>4e allows me to play through heroic fantasy stories with the tropes I enjoy while maintaining aesthetic flourishes that the much more self aware 3e does not. I can have fighters who very much fear that dagger at their throat when I realize their throat will not get slit in their sleep because that's bad fiction in a heroic fantasy game. I can have that same fighter collapse in a desperate battle due to exhaustion and rally under the wise words of a priest or inspiring words of a battle captain instead of having his guts get put back together on a daily basis.</p><p></p><p>In short: I have far more tolerence for metagame mechanics that lead to satisfying fiction than more immersive mechanics that lead to what I consider inferior fiction because I cannot meaningfully relate to the characters as the human beings the game tells me they are. Aesthetics are deeply important to me - far more than mechanical vagaries.</p></blockquote><p></p>
[QUOTE="Campbell, post: 6292238, member: 16586"] I very much see it as similar to the genre blindness you might see in superhero comics. I enjoy the tropes of the genre, but conflicts seem trivial if characters are aware of the fact that they are in a comic book. I mean I love Deadpool, but he's entertaining as a joke because he subverts that genre blindness. 4e allows me to play through heroic fantasy stories with the tropes I enjoy while maintaining aesthetic flourishes that the much more self aware 3e does not. I can have fighters who very much fear that dagger at their throat when I realize their throat will not get slit in their sleep because that's bad fiction in a heroic fantasy game. I can have that same fighter collapse in a desperate battle due to exhaustion and rally under the wise words of a priest or inspiring words of a battle captain instead of having his guts get put back together on a daily basis. In short: I have far more tolerence for metagame mechanics that lead to satisfying fiction than more immersive mechanics that lead to what I consider inferior fiction because I cannot meaningfully relate to the characters as the human beings the game tells me they are. Aesthetics are deeply important to me - far more than mechanical vagaries. [/QUOTE]
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