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How many hit points do you have?
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<blockquote data-quote="Celebrim" data-source="post: 6293215" data-attributes="member: 4937"><p>Given that level appropriate characters and even allies flow around the PC's at most times, I think the biggest genre-blindness is less that the character turns up when needed, but rather that he sticks and within a session or three after meeting the other PC's manages to become a fully trusted partner of the other PCs - who otherwise are so untrusting. Although technically, it's taken about 20 sessions for the party to finally officially welcome the newest PC into their company, literally let her sign up, and promise her a full share of the treasure. For this whole time it's been something of a running gag how the PC has had barely a copper piece to her name, because she was just a stranger seeking the parties help and not actually a member of the party. In fact, she'd been repeatedly reduced to begging from the other PC's or panhandling to have enough money to feed her pet bear. </p><p></p><p>Although I can foresee the simply showing up being a problem as well, I haven't yet had to replace a PC in a circumstance where it was unusual that someone else was around. Now, later, when the PC's are lost in a steaming jungle miles from civilization, if I have a death its going to represent a problem replacing that character and I'm already fretting about how I'm going to play that eventuality. It was much less of a problem waiting to a dramatically appropriate moment to replace a character in an urban adventure, for example. With a session or two there was always a nice insertion point.</p><p></p><p>To a certain extent this is lampshaded in game without breaking the 4th wall, because it is an open trope of the campaign that the parties many coincidental experiences aren't coincidences at all but things that have been arranged by the gods and that they are pawns in a divine game. In fact, it's something that the villains have repeatedly taunted them with during monologues. Further, the PC's all have destiny points and particularly for the PC's with a relationship to the divine, using these destiny points is always given the in game color of direct subtle intervention by the deity - the deity yanking them physically out of harms way, or sheltering them in some fashion, or causing a 'coincidence' to occur. </p><p></p><p>In prior games where I was a player myself, the replacement of PC's was usually done by promotion of NPC associates - henchmen, retainers, and allies - to PC status. These characters had adventured with us before, it was just a matter of them being around even more often. The reverse has happened in this game, a PC was demoted to NPC status after the player moved away. This actually created I think more difficulty for an observer of the narrative to observe the mechanics underlying the narrative. Unless you could actually see outside the text, you wouldn't necessarily be able to guess or always guess correctly who was a PC and an NPC by who was in the party. </p><p></p><p>All this raises a question for me what exactly is meant by 'genera blindness'. At what point of awareness is it no longer 'blind'?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6293215, member: 4937"] Given that level appropriate characters and even allies flow around the PC's at most times, I think the biggest genre-blindness is less that the character turns up when needed, but rather that he sticks and within a session or three after meeting the other PC's manages to become a fully trusted partner of the other PCs - who otherwise are so untrusting. Although technically, it's taken about 20 sessions for the party to finally officially welcome the newest PC into their company, literally let her sign up, and promise her a full share of the treasure. For this whole time it's been something of a running gag how the PC has had barely a copper piece to her name, because she was just a stranger seeking the parties help and not actually a member of the party. In fact, she'd been repeatedly reduced to begging from the other PC's or panhandling to have enough money to feed her pet bear. Although I can foresee the simply showing up being a problem as well, I haven't yet had to replace a PC in a circumstance where it was unusual that someone else was around. Now, later, when the PC's are lost in a steaming jungle miles from civilization, if I have a death its going to represent a problem replacing that character and I'm already fretting about how I'm going to play that eventuality. It was much less of a problem waiting to a dramatically appropriate moment to replace a character in an urban adventure, for example. With a session or two there was always a nice insertion point. To a certain extent this is lampshaded in game without breaking the 4th wall, because it is an open trope of the campaign that the parties many coincidental experiences aren't coincidences at all but things that have been arranged by the gods and that they are pawns in a divine game. In fact, it's something that the villains have repeatedly taunted them with during monologues. Further, the PC's all have destiny points and particularly for the PC's with a relationship to the divine, using these destiny points is always given the in game color of direct subtle intervention by the deity - the deity yanking them physically out of harms way, or sheltering them in some fashion, or causing a 'coincidence' to occur. In prior games where I was a player myself, the replacement of PC's was usually done by promotion of NPC associates - henchmen, retainers, and allies - to PC status. These characters had adventured with us before, it was just a matter of them being around even more often. The reverse has happened in this game, a PC was demoted to NPC status after the player moved away. This actually created I think more difficulty for an observer of the narrative to observe the mechanics underlying the narrative. Unless you could actually see outside the text, you wouldn't necessarily be able to guess or always guess correctly who was a PC and an NPC by who was in the party. All this raises a question for me what exactly is meant by 'genera blindness'. At what point of awareness is it no longer 'blind'? [/QUOTE]
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