Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How many hit points do you have?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6295115" data-attributes="member: 4937"><p>I guess so, though honestly, I'm surprised to hear this. The fact that different classes leveled at different rates pretty much assured that at the point one character needed training, the others would not. This would have necessitated retiring a character for several weeks from the campaign. Weeks of game time is an eternity of real time. In my experience, each session averages about a day of game time. Putting a character in down time any time most other characters are not in down time is for many campaigns the same as retiring the character. Everyone has to be willing to retire their characters to down time at the same time. And as a practical matter, this means that the variable length training doesn't really mean anything for small groups.</p><p></p><p>The training imposed also huge burdens on the style of game you could play. Training makes sense as a rule only if you have a large cast of rotating adventurers, and possibly a large cast of rotating players, and large dungeon containing mostly passive and reactive foes nearby to a large metropolitan area. In other words, much of the 1e AD&D DMG and the rules and advice therein can only be understood in the light of Gygax's original Greyhawk campaign, and as house rules evolved to handle the particulars of that situation. If that is your situation, Gygax will seem sageous and prescient - because this is the distilled wisdom of actual play experience. Removed from that situation, Gygax's advice is a lot less applicable. </p><p></p><p>If you are playing a wilderness game, you pretty much have to assume no leveling the whole time the party is in the wilderness because there is no one around to provide training.</p><p></p><p>If you are playing a story based game, the plot must routinely stall to give players time to train.</p><p></p><p>If you have active or proactive foes, they must routinely cease their machinations in order to give the PCs time to become stronger in peace. </p><p></p><p>Even Gygax's own modules show that outside of the Greyhawk campaign structure, training was generally waived and not expected. The GDQ series gives no real expectation of time off for training, and is designed such that the characters need to level up as they progress and will receive the XP to do so. If XP is being lost through lack of training, the early 'adventure path' just doesn't work.</p><p></p><p></p><p></p><p>Whether it was intended or not, I never perceived 3e as demanding 20th level be reached. Rather, I believe that 3e provides structure for the game to continue up to 20th level should it go there based on the experience many 1e DM's had that after 10th-12th level, they were pretty much on their own regarding providing reasonable challenges to players. But I never perceived the fact that 3e could go to 20th level as being a requirement that it could go to 20th level, any more than I perceived the fact that the XP tables for classes in 1e reaching 18th-24th level meant that it was an expectation that games would obtain those levels.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I disagree. First, 1st level in 1e vs. 1st level in 3e is not nearly the same thing. In 1e, the first two levels where generally deemed to lie outside the games 'sweet spot' (usually sited as levels 3-8). This was because 1e 1st level characters were generally pretty pathetic, and baring cheating or lucky rolls, where typically inferior to say hobgoblins. This is especially true prior to the weapon specialization rules and cavaliers appearing to turn low level fighter types in to weapons of mass destruction. In 3e 1st level characters were consciously front loaded with more spells, more abilities, good ability scores by default, and maximum hit points in order to ensure that they could do more than 'kill rats in the basement'. The 3e 1st level characters are further up on the curve. However, the scaling curve in 1e is even steeper than 3e. While the 1e 1st level fighter is challenged by a single hobgoblin, his 10th level counterpart can probably take on 200 solo, and is facing things like old dragons, frost giants, and balrogs - things that for the most part have been moved further up the slope in 3e. In 1e, leveling up starts out fast and then slows. The exponential table means you'll catch up - your whole career from 1st-9th is the same as your companions grind from 11th-12th. In 3e, the linear advancement table and the constant rate of advancement across all levels means you're always stuck well behind.</p><p></p><p></p><p></p><p>I don't see that at all except perhaps in the case of a fighter with greater than 18/50 strength (because of the huge outscaling that starts happening at that point 18/00ish strength is game breaking). By your own assessment, 1e 10th = 3e 15th. The low level 3e fighter has far more positive modifiers, with ability bonuses starting at 12 and the ability to acquire feats - its relatively easy for a 3e fighter to have a +6 to hit bonus and be doing 2d6+6 damage - which is far beyond the average 1e fighter absolutely and relatively. And the fighter will likely still have 'room' for bonuses to AC and hit points. The 1e 1st level character has nothing go for it and will behind the 3e power curve until crossing it (in a relative sense only) sometime in the mid-levels and then taking off. The UA somewhat evens it up in the case of some classes - 3e tends to balance with the UA classes more than the original ones - but low level rogues, clerics, and wizards are still much weaker than their 3e counter parts both relatively and absolutely.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6295115, member: 4937"] I guess so, though honestly, I'm surprised to hear this. The fact that different classes leveled at different rates pretty much assured that at the point one character needed training, the others would not. This would have necessitated retiring a character for several weeks from the campaign. Weeks of game time is an eternity of real time. In my experience, each session averages about a day of game time. Putting a character in down time any time most other characters are not in down time is for many campaigns the same as retiring the character. Everyone has to be willing to retire their characters to down time at the same time. And as a practical matter, this means that the variable length training doesn't really mean anything for small groups. The training imposed also huge burdens on the style of game you could play. Training makes sense as a rule only if you have a large cast of rotating adventurers, and possibly a large cast of rotating players, and large dungeon containing mostly passive and reactive foes nearby to a large metropolitan area. In other words, much of the 1e AD&D DMG and the rules and advice therein can only be understood in the light of Gygax's original Greyhawk campaign, and as house rules evolved to handle the particulars of that situation. If that is your situation, Gygax will seem sageous and prescient - because this is the distilled wisdom of actual play experience. Removed from that situation, Gygax's advice is a lot less applicable. If you are playing a wilderness game, you pretty much have to assume no leveling the whole time the party is in the wilderness because there is no one around to provide training. If you are playing a story based game, the plot must routinely stall to give players time to train. If you have active or proactive foes, they must routinely cease their machinations in order to give the PCs time to become stronger in peace. Even Gygax's own modules show that outside of the Greyhawk campaign structure, training was generally waived and not expected. The GDQ series gives no real expectation of time off for training, and is designed such that the characters need to level up as they progress and will receive the XP to do so. If XP is being lost through lack of training, the early 'adventure path' just doesn't work. Whether it was intended or not, I never perceived 3e as demanding 20th level be reached. Rather, I believe that 3e provides structure for the game to continue up to 20th level should it go there based on the experience many 1e DM's had that after 10th-12th level, they were pretty much on their own regarding providing reasonable challenges to players. But I never perceived the fact that 3e could go to 20th level as being a requirement that it could go to 20th level, any more than I perceived the fact that the XP tables for classes in 1e reaching 18th-24th level meant that it was an expectation that games would obtain those levels. I disagree. First, 1st level in 1e vs. 1st level in 3e is not nearly the same thing. In 1e, the first two levels where generally deemed to lie outside the games 'sweet spot' (usually sited as levels 3-8). This was because 1e 1st level characters were generally pretty pathetic, and baring cheating or lucky rolls, where typically inferior to say hobgoblins. This is especially true prior to the weapon specialization rules and cavaliers appearing to turn low level fighter types in to weapons of mass destruction. In 3e 1st level characters were consciously front loaded with more spells, more abilities, good ability scores by default, and maximum hit points in order to ensure that they could do more than 'kill rats in the basement'. The 3e 1st level characters are further up on the curve. However, the scaling curve in 1e is even steeper than 3e. While the 1e 1st level fighter is challenged by a single hobgoblin, his 10th level counterpart can probably take on 200 solo, and is facing things like old dragons, frost giants, and balrogs - things that for the most part have been moved further up the slope in 3e. In 1e, leveling up starts out fast and then slows. The exponential table means you'll catch up - your whole career from 1st-9th is the same as your companions grind from 11th-12th. In 3e, the linear advancement table and the constant rate of advancement across all levels means you're always stuck well behind. I don't see that at all except perhaps in the case of a fighter with greater than 18/50 strength (because of the huge outscaling that starts happening at that point 18/00ish strength is game breaking). By your own assessment, 1e 10th = 3e 15th. The low level 3e fighter has far more positive modifiers, with ability bonuses starting at 12 and the ability to acquire feats - its relatively easy for a 3e fighter to have a +6 to hit bonus and be doing 2d6+6 damage - which is far beyond the average 1e fighter absolutely and relatively. And the fighter will likely still have 'room' for bonuses to AC and hit points. The 1e 1st level character has nothing go for it and will behind the 3e power curve until crossing it (in a relative sense only) sometime in the mid-levels and then taking off. The UA somewhat evens it up in the case of some classes - 3e tends to balance with the UA classes more than the original ones - but low level rogues, clerics, and wizards are still much weaker than their 3e counter parts both relatively and absolutely. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How many hit points do you have?
Top