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How many hit points do you have?
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<blockquote data-quote="Lanefan" data-source="post: 6295381" data-attributes="member: 29398"><p>Easy thing to fix in one regard: allow characters to continue gaining (some) xp after they have actually bumped but before they train. Gygax's RAW are needlessly harsh on this one.</p><p>IME it varies wildly. One session might get through an hour or less of heavy combat while the next might go through weeks of travel and info gathering.</p><p>Which also happens all the time... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Keep in mind that we use a very slow advancement (which also seems to have been common back in the day), most times a character is only going to bump about every other adventure; and between adventures they almost always take a few weeks in town anyway to divide their treasury and take a breather.</p><p>Or, every now and then the party needs to come in out of the wilderness and do some training (not to mention resupply, divide loot, etc.).</p><p></p><p>Much easier is to simply pace the plot with training (and travel, and recruitment or revival) breaks in mind - the party isn't usually adventuring every day of the month.</p><p></p><p>Not so much cease their machinations as run them at a slower pace - BBEG's need time to get things odne too. </p><p></p><p>Another thing to keep in mind is that by the time characters got to the sort of level that GDQ expects they could largely self-train, I think; though not in the field. The only place this becomes a real headache (and I've run the whole series, in the past) is in Q1 when the party is off-plane for so long with no way back...I admit I did have to tweak training for that one.</p><p></p><p>Though in 3e RAW lower-level characters got more xp than higher-level types for the same encounter, so they did catch up to a point.</p><p></p><p>But 1st level in 3e isn't the sweet spot either - that seems to be about 4th-12th; where it's about 3rd-9th in 1e. Also, 1e is designed differently - by high level you're a badass that's supposed to be able to smoke most of what you meet in the game world, where in 3e (and, I gather, 4e) it's possible to feel a bit like a hamster on a wheel - sure your level number gets higher, but you never seem to get much better relative to the parts of the game world that you encounter.</p><p></p><p>Lan-"which in truth is one reason why 1e breaks down around 10th level, but 3e overcooked the fix"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6295381, member: 29398"] Easy thing to fix in one regard: allow characters to continue gaining (some) xp after they have actually bumped but before they train. Gygax's RAW are needlessly harsh on this one. IME it varies wildly. One session might get through an hour or less of heavy combat while the next might go through weeks of travel and info gathering. Which also happens all the time... :) Keep in mind that we use a very slow advancement (which also seems to have been common back in the day), most times a character is only going to bump about every other adventure; and between adventures they almost always take a few weeks in town anyway to divide their treasury and take a breather. Or, every now and then the party needs to come in out of the wilderness and do some training (not to mention resupply, divide loot, etc.). Much easier is to simply pace the plot with training (and travel, and recruitment or revival) breaks in mind - the party isn't usually adventuring every day of the month. Not so much cease their machinations as run them at a slower pace - BBEG's need time to get things odne too. Another thing to keep in mind is that by the time characters got to the sort of level that GDQ expects they could largely self-train, I think; though not in the field. The only place this becomes a real headache (and I've run the whole series, in the past) is in Q1 when the party is off-plane for so long with no way back...I admit I did have to tweak training for that one. Though in 3e RAW lower-level characters got more xp than higher-level types for the same encounter, so they did catch up to a point. But 1st level in 3e isn't the sweet spot either - that seems to be about 4th-12th; where it's about 3rd-9th in 1e. Also, 1e is designed differently - by high level you're a badass that's supposed to be able to smoke most of what you meet in the game world, where in 3e (and, I gather, 4e) it's possible to feel a bit like a hamster on a wheel - sure your level number gets higher, but you never seem to get much better relative to the parts of the game world that you encounter. Lan-"which in truth is one reason why 1e breaks down around 10th level, but 3e overcooked the fix"-efan [/QUOTE]
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