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How many Hit points does a sacred cow have?
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<blockquote data-quote="UngeheuerLich" data-source="post: 5879476" data-attributes="member: 59057"><p>I like the way the Op is thinking. But i don´t like the idea of Armor as Pure damage reduction.</p><p></p><p>I would rather expand the "coup de grace" mechanic.</p><p></p><p>An arrow out of nowhere, a dagger against a sleeping foe, etc are cases, where the classic hp system does not really work. A hit should leave the victim seriously injured.</p><p></p><p>While I believe, ouright killing is too hard, I would like a death saving throw to avoid beeing immedieately bloodied and wounded if you were at full health before, and if you are below a certain hp treshold you immediately die.</p><p></p><p>Of course, this needs to be tested, but i believe, Hp can only become plausible, if 4e´s HP as intangible thing and hp loss as injuries somehow work hand in hand. And The new 5e hp treshold and the old coup the grace saving throw could be a good strat.</p><p></p><p>As a side effect, you could scrath the: everyone can sneak attack idea: any class who makes a backstab attempt (attacking someone without beeing noticed before) triggers the "coup the grace" mechanic. A rogue has extraordinary abilities to be unnoticed and his sneak attack damage comes into play to make him the best backstabber.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5879476, member: 59057"] I like the way the Op is thinking. But i don´t like the idea of Armor as Pure damage reduction. I would rather expand the "coup de grace" mechanic. An arrow out of nowhere, a dagger against a sleeping foe, etc are cases, where the classic hp system does not really work. A hit should leave the victim seriously injured. While I believe, ouright killing is too hard, I would like a death saving throw to avoid beeing immedieately bloodied and wounded if you were at full health before, and if you are below a certain hp treshold you immediately die. Of course, this needs to be tested, but i believe, Hp can only become plausible, if 4e´s HP as intangible thing and hp loss as injuries somehow work hand in hand. And The new 5e hp treshold and the old coup the grace saving throw could be a good strat. As a side effect, you could scrath the: everyone can sneak attack idea: any class who makes a backstab attempt (attacking someone without beeing noticed before) triggers the "coup the grace" mechanic. A rogue has extraordinary abilities to be unnoticed and his sneak attack damage comes into play to make him the best backstabber. [/QUOTE]
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How many Hit points does a sacred cow have?
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