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How many Hit points does a sacred cow have?
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<blockquote data-quote="steeldragons" data-source="post: 5879504" data-attributes="member: 92511"><p>Ya know, this is something I don't really give a lot of thought to. My sacred cows eat only from the freshest blessed fields and strewn with offerings of silver and gold.</p><p></p><p>However...that said...HP are a sacred cow of D&D. They're not going anywhere...nor do I think they should. Of course, I'm one of those who always said "to the 9 hells with abstraction. you get hit. you get hurt. heal it or don't."</p><p></p><p>BUT! Now, after reading your thread opener...I gots tuh thinkin'...and a few things seemed to coalesce and so I'm gonna throw it out there and see what folk think/if you think this might be a useful way to...sorta...have one's sacred cow and eat the burgers too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>It has the sacred, it has some elements of the 4e "bloodied" business and should make 4e class fans happy...and help some of the "alternative damage resolution" crowd to...kinda...well...be appeased maybe.</p><p></p><p>Here's the deal:</p><p>Hit Points...</p><p>Your character has hit points, however many there are. I'll advocate (and don't think they're giving up) a "by class" hit die with constitution bonuses. Ok fine. Everyone has your starting HP? Good.</p><p></p><p>Now...when you are hit. You take damage.</p><p>The FIRST HALF of your total HP are considered those "abstract" elements: your luck, your fatigue, your morale, etc.</p><p>Any or All of this "top half" of your HP can by cured through magical healing spells or potions, BUT ALSO/OR INSTEAD through "second winding", a warlord's "inspiration" (assuming the warlord isn't going anywhere, as much as I wish it would), bardic "feel good" music, bed rest, anything, really.</p><p></p><p>When a PC reaches HALF (or goes below half in a single attack) of their total hit points 1) MORALE CHECK and 2) the PC is BLOODIED...you are now taking actual physical damage for the remainder of the battle.</p><p></p><p>For this second half of your HP a warlord can't yell you to your feet. A bard can't sing you to swing again (unless he's singing Cure Light Wounds, I guess). Second wind doesn't work. This isn't about luck or motivation or determination or "catching your breath for 5 minutes". You are HURT! You need physical, mundane or magical, full on HEALING.</p><p></p><p>Now, if you can get healed back up to your 1/2 way point or higher, a bard or warlord or your own "second wind" or "short rest" or what have you can take care of the rest. </p><p></p><p>We don't get into all of the mess of separate "Vitality" or "Health" points vs. Hit Points. It's all still HP. The game still works the same. When you hit 0 HP you're unconscious. -10 you're dead...or however they're going to work that part...that's not important. Getting to 0 HP is bad. We know this.</p><p></p><p>But the first half of your HP are the "abstract" stuff, "curable" in any fashion of any class or skill or "healing/resting mechanic", and the second half is all physical damage, <strong><em>only </em></strong>curable by actual physical healing means. </p><p></p><p>Or if you want a more "action movie" dynamic "taking all kindsa physical punishment throughout the battle" kinda game, make the abstract stuff the top 1/4...or less...or alternate 1/4's between abstract and physical (though with a decent sized party I imagine keeping track of that stuff would become quite a pain).</p><p></p><p>Wudduhyuhz think?</p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5879504, member: 92511"] Ya know, this is something I don't really give a lot of thought to. My sacred cows eat only from the freshest blessed fields and strewn with offerings of silver and gold. However...that said...HP are a sacred cow of D&D. They're not going anywhere...nor do I think they should. Of course, I'm one of those who always said "to the 9 hells with abstraction. you get hit. you get hurt. heal it or don't." BUT! Now, after reading your thread opener...I gots tuh thinkin'...and a few things seemed to coalesce and so I'm gonna throw it out there and see what folk think/if you think this might be a useful way to...sorta...have one's sacred cow and eat the burgers too. ;) It has the sacred, it has some elements of the 4e "bloodied" business and should make 4e class fans happy...and help some of the "alternative damage resolution" crowd to...kinda...well...be appeased maybe. Here's the deal: Hit Points... Your character has hit points, however many there are. I'll advocate (and don't think they're giving up) a "by class" hit die with constitution bonuses. Ok fine. Everyone has your starting HP? Good. Now...when you are hit. You take damage. The FIRST HALF of your total HP are considered those "abstract" elements: your luck, your fatigue, your morale, etc. Any or All of this "top half" of your HP can by cured through magical healing spells or potions, BUT ALSO/OR INSTEAD through "second winding", a warlord's "inspiration" (assuming the warlord isn't going anywhere, as much as I wish it would), bardic "feel good" music, bed rest, anything, really. When a PC reaches HALF (or goes below half in a single attack) of their total hit points 1) MORALE CHECK and 2) the PC is BLOODIED...you are now taking actual physical damage for the remainder of the battle. For this second half of your HP a warlord can't yell you to your feet. A bard can't sing you to swing again (unless he's singing Cure Light Wounds, I guess). Second wind doesn't work. This isn't about luck or motivation or determination or "catching your breath for 5 minutes". You are HURT! You need physical, mundane or magical, full on HEALING. Now, if you can get healed back up to your 1/2 way point or higher, a bard or warlord or your own "second wind" or "short rest" or what have you can take care of the rest. We don't get into all of the mess of separate "Vitality" or "Health" points vs. Hit Points. It's all still HP. The game still works the same. When you hit 0 HP you're unconscious. -10 you're dead...or however they're going to work that part...that's not important. Getting to 0 HP is bad. We know this. But the first half of your HP are the "abstract" stuff, "curable" in any fashion of any class or skill or "healing/resting mechanic", and the second half is all physical damage, [B][I]only [/I][/B]curable by actual physical healing means. Or if you want a more "action movie" dynamic "taking all kindsa physical punishment throughout the battle" kinda game, make the abstract stuff the top 1/4...or less...or alternate 1/4's between abstract and physical (though with a decent sized party I imagine keeping track of that stuff would become quite a pain). Wudduhyuhz think? --SD [/QUOTE]
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How many Hit points does a sacred cow have?
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