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How many Hit points does a sacred cow have?
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<blockquote data-quote="steeldragons" data-source="post: 5879888" data-attributes="member: 92511"><p>Well sure. HP still increase with level don't they (I don't do 3 or 4e <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" />)? If you're getting dX + Con bonus each level, your going to have a larger "tank of gas", so to speak, as well as a "more efficient engine" i.e. be able to take more damage before you hit your "bloodied" mark. </p><p></p><p></p><p></p><p>Ah. Well, yeah. There's that. I suppose then, flavor it as physical damage occurs with the abstract stuff for the first half (or quarter or three-wuarters if you prefer!) of your HP. Glancing blows, minor cuts n' scrapes, bruising, etc...So yeah, makes sense you get SOME physical damage. A Melf's Acid Arrow isn't sapping your morale. lol. Also then makes sens that clerical/magical or mundane healing can be used, along with the abstract healing forms, to regain those hp. The main cruz of the proposition is that you can have multiple means to "heal/continue on" up to a point (I suggest 50% but you could make it any portion you like) after which it's all just physical damage that requires actual medical attention.</p><p></p><p></p><p></p><p>The bardslutesezwutnow?! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> lmao! You're joking? This is an actual bardic ability?! Well, to answer the question, no, I suppose that wouldn't work. Below wherever you make your "bloodied" mark, damage must be physical...I suppose if you colored it as a magical "insult" attack...a "shout" spell or sonic force wave or some such that actually strikes the PC for damage, that'd do the trick...but I sinCEREly hope that the 5e bard has nothing of the sort in their class ability array. lol.</p><p></p><p>But it flavors pretty well that a bard could whittle down an enemies hit points to the point of 'bloodied" and then a few good hits from the fighter or rogue would take them down a lot easier.</p><p></p><p>But yeah. It wasn't entirely a fully fleshed idea. Just kinda came to me in a few moments. I suppose it doesn't work or wouldn't make as many sides as possible happy as I thought.</p><p></p><p>Oh well. I'll just stick to my standard "you're hit. you took damage. you're hurt." and screw the abstraction nonsense that's been with us since the beginning. HP are just physical damage. (I don't use warlords anyway and bards in my campaign world have a Cure Light spellsong, at least, if they have to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5879888, member: 92511"] Well sure. HP still increase with level don't they (I don't do 3 or 4e :blush:)? If you're getting dX + Con bonus each level, your going to have a larger "tank of gas", so to speak, as well as a "more efficient engine" i.e. be able to take more damage before you hit your "bloodied" mark. Ah. Well, yeah. There's that. I suppose then, flavor it as physical damage occurs with the abstract stuff for the first half (or quarter or three-wuarters if you prefer!) of your HP. Glancing blows, minor cuts n' scrapes, bruising, etc...So yeah, makes sense you get SOME physical damage. A Melf's Acid Arrow isn't sapping your morale. lol. Also then makes sens that clerical/magical or mundane healing can be used, along with the abstract healing forms, to regain those hp. The main cruz of the proposition is that you can have multiple means to "heal/continue on" up to a point (I suggest 50% but you could make it any portion you like) after which it's all just physical damage that requires actual medical attention. The bardslutesezwutnow?! :confused: lmao! You're joking? This is an actual bardic ability?! Well, to answer the question, no, I suppose that wouldn't work. Below wherever you make your "bloodied" mark, damage must be physical...I suppose if you colored it as a magical "insult" attack...a "shout" spell or sonic force wave or some such that actually strikes the PC for damage, that'd do the trick...but I sinCEREly hope that the 5e bard has nothing of the sort in their class ability array. lol. But it flavors pretty well that a bard could whittle down an enemies hit points to the point of 'bloodied" and then a few good hits from the fighter or rogue would take them down a lot easier. But yeah. It wasn't entirely a fully fleshed idea. Just kinda came to me in a few moments. I suppose it doesn't work or wouldn't make as many sides as possible happy as I thought. Oh well. I'll just stick to my standard "you're hit. you took damage. you're hurt." and screw the abstraction nonsense that's been with us since the beginning. HP are just physical damage. (I don't use warlords anyway and bards in my campaign world have a Cure Light spellsong, at least, if they have to. :) --SD [/QUOTE]
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