How many successful normal hits (or failed saving throws) should the average character take before they go down?
Depending on edition, level, class, and type; the amount of hits (or failed saves) a character can take can be anywhere. This is caused by the number of HPs gained per level, the damage caused by hits, and the different systems use for the different types of hits.
I prefer about 4-5 hits before you die. That's just enough hits to roleplay a nice fight to me. The first 2 hits wear down your heoic defense. Then you get a lucky parry/dodge/block. Finally your luck and skill both run out and you get KOed.
I love level 3 4E characters. The damage to hp ratio is near perfect to me. You typically need to make 3-6 hits to drop someone. Usage of encounter/daily powers or being a striker/skrimisher/brute can make a hit count as multiple normal hits. Healing surges grant about a hit. Spell and weapon hit are the same. It's nice.
And by hits, i mean a rolled hit. Not a roleplayed one.
Somebody rolls a dice and something bad happens.
A d20 stops spinning, a high (or low) number is on top, and somebody loses HP.
Not a weapon actually hitting a character.
Depending on edition, level, class, and type; the amount of hits (or failed saves) a character can take can be anywhere. This is caused by the number of HPs gained per level, the damage caused by hits, and the different systems use for the different types of hits.
I prefer about 4-5 hits before you die. That's just enough hits to roleplay a nice fight to me. The first 2 hits wear down your heoic defense. Then you get a lucky parry/dodge/block. Finally your luck and skill both run out and you get KOed.
I love level 3 4E characters. The damage to hp ratio is near perfect to me. You typically need to make 3-6 hits to drop someone. Usage of encounter/daily powers or being a striker/skrimisher/brute can make a hit count as multiple normal hits. Healing surges grant about a hit. Spell and weapon hit are the same. It's nice.
And by hits, i mean a rolled hit. Not a roleplayed one.
Somebody rolls a dice and something bad happens.
A d20 stops spinning, a high (or low) number is on top, and somebody loses HP.
Not a weapon actually hitting a character.
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